John Hall's Keyboard Phantom-Animal Battle
Copyright © 2023 John Edward Hall
Today is Saturday 18th February 2023.
Time is 17:05 CT.
XJ Corps.
Description.
Each letterof the keyboard is an ANIMAL-IDOL, or a fantastical animal with an element.
Gameplay.
Computer versus player, computer chooses an animal corresponding to the 26 to 36 letter-numbers on the computer keyboard; A random time alotment is set for the winning keypress that must be pressed within 3 seconds; If the animal wins the face-off within the three seconds, it is put into a que for a random time alotment, eg. 15 seconds; after the time alotment is up, the animal is replayed; this can happen up to three times; A final-cut happens when the last time an animal is played it wins, resulting in the opponent getting a point; The player with the most points at the end of the game gets a 'prize item'; pprize items can be used to upgrade key-animals.
Key-animals.
Key animals can have properties or elemental advantages to them; for instance, if the key is "g" and g corresponds to a 'DRAGONT' with Flammable element and attack 5, the player can press, "h" for a 'FIRE-HARE' that is attack 10 and that is superior to flammable types. These key-animals should be lined up before play, however can be chosen from a random draw.
Super Case Letters.
Upper case letters are the hieightened 'form' of the key-animal. These can be accessed with enough 'power-battery' (name can be changed later) resulting in super power for the next however many turns it takes.
This is like Rock-Paper-Scissors, mixed with CHESS, and possibly duck-duck-goose.
Game Board.
I want to use lines.
-John.
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