Sunday, February 12, 2023

John Hall's Lamp of Ornaments

John Hall's Lamp of Ornaments
Copyright © 2023 John Edward Hall
Today is Sunday 12th February 2023.
Time is 11:30 CT.

XJ Corps.

Description.

'Theft is depth."

'Discipline, a smack in the face, a ruler on the ass, if a small theft is countered, the entirety of its reign, the thief is doomed.'

Using a 5 hour loop, once again (previous notes), player has lamp as main artifact; lamp collects 'ornaments' around its core and can include SHADES, a filter, that can permeate game environment; One of five lamps can be chosen at the beginning; after 5 hours, the player's score is tallied and the game starts over allowing choice of continue to beat previous score or choice of different lamp, providing any new artifacts collected as a prize for previous play.

Defense System.

Like similar games, LAMP OF ORNAMENTS uses battle or DUEL system, however this can change later because the type of game is becoming outdated; the duel for LAMP is ideal because I just wanted to write this down and try it out in case I wanted to enjoy the game.

Player collects artifacts after defeating bosses: in a way of expressing it, the boss is always 'shaped like a foot'.

Weapons for LAMP.

The lamp acts as a HOLLOW, with artifacts encircling its core similar to a 3D air-built computer operating system. Player can collect weapons within the lamp, however weapons are figurine toys that psiphon the IM POWER (energy) from the lamp: this is the success rate of the lamp and history that provides the DUEL with a basis for winning.

DUEL consists of a plane setup where payer duels the BOSS from afar while the lamp and its attached weapons attack the BOSS within range; End duel or WIN depends on the WEAPON Toys attached to the lamp and the Im Power of the lamp: if either is depleted, the Toys are exhausted or broke, or LAMP is without power, game ends.

Properties for LAMP.

Additional properties of the LAMP apply:

1. AIM - the ability for player to train using his own aim in a preset equation, that is set by the player and acted out before-hand.
2. Laten-speed - a statistic of how quickly the LAMP reacts based on all ornaments reaction times combined.
3. BRITE - the range of IM Power across space.
4. Other..

ORNAMENTS.

An ORNAMENT is the term for artifacts that can raise the IM Power of Player lamp if they are attached to the LAMP 'air-core'.. Ornaments can be used for weapons, augment items, and defense items taking the form of animated figurines; Again, these act as toys that can be commanded or controlled dynamically and feed from the lamp.

BOSS HITS, DUEL or BATTLE gamelay.

The Lamp Speed is calculated; if speed is sovereign to BOSS, Player is set choice of ORNAMENT of 
play; the ornament, like a card game, completes its function based on its description and stats; the ornament, if it is a weapon 'figurine', can attack the boss: the BOSS gains a HIT; once the BOSS HIT count has been reached for the boss, this is an integer number between 1 and 100, the duel ends.

DUEL Gamplay, CIRCLE of LAMP.

Battles against what is BOSS are on circular stage similar to a game I created and the 'viking' game found on Google Play... Like a planetary rotation system, objects in the 3D or 2D view of the duel continue to rotate around the player, players, or player versus CREATOR MECHANIC choice of place; As an ultimate possibility, the BOSS and Player LAMP and its ORNAMENTs can go into any space or intersection on the board.

Note: The term "BOSS" will be changed.

This is not finished.

-John. 

1 comment:

  1. So, an ornament can psiphon regularl intervals.. or psiphon during battle and not outside of duel, or both can apply. Include: "Weather'.

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