Tuesday, February 14, 2023

John Hall's STUPID ORGASM Sex Card Game

John Hall's STUPID ORGASM Sex Card Game
Copyright © 2023 John Edward Hall
Today is 14th February 2023.
Time is 14:58 CT.

XJ Corps.

Description.

What ails Young Man? He wished to mix with feminine his like; set up the symetrical with my CARD GAME OF DATE MINGLE... and STUPID!

Something, How.

Players use cards with stats on them, similar to basketball cards, that have characters on them that can be based off of REAL LEGENDARY or POPULAR things; these characters have SATISTICS matching their ROMANCE or SEX-LOVE PROFILE including the power to induce orgasm. The cards pass a'spin the bottle-like' object back and forth between each 'playable card character' until GOAL or 'MATCH' has been met, inducing "STUPID ORGASM".

Something, Play.

The entire of the electronic verion of this, yes, it should use HEARTS or other icon of love (or sex). I was thinking a STUPID HEART WITH A LIGHTNING BOLT GOING THROUGH IT.

The elctronic card will be created and used and I think it could be innovative considering the circuit is quite thin inside of the card itself; Setting cards ontop of flat surface, or in other words "playing them", activates a 'stimulus' in the 'orgasm device of the other player' .. this is kind of STUPID.

Something, Story.

'Legend has it that a "LOVAh" wanted her perfect mate. She was a very wealthy, "LOVAh".. So, she paid for and enlisted the greatest minds of the UNIVERSE, or something STUPID, to find her perfect match. To do this, the assembly setup a VERY GRAND REAL ILLUSION so real that it would KILL OFF MOST OF THE POPULATION OF THE REALITY CREATED FROM ITS PREMISE; even the people paid to act, some of them perished and went to another place.. or something.

A campaign this contrived and controlled, with millions of participants, should not have failed its purpose, RIGHT..?' (STUPID)

More details changed, later.

-John.

John Hall's "The X Jr. Show": Episode Unknown

John Hall's "The X Jr. Show": Episode Uknown
Copyright © 2023 John Edward Hall
Today is Tuesday 14th February 2023.
Time is 14:49 CT.

XJ Corps.

Data:

"What would it be like to live in the ideal world? Perhaps I am prince ALLTIME, ultimate reigner and glory of ... blue beings that dance really cool and silly and stuff. ...

I descend the staircase upon the enter of the realm of ... blue people who dance and await my arrival PERFECTUS! They, the audience... blue people (again) - a myriad of programmable spirit stuff or whatever I mean, well they are cool and they listen to whatever I tell them.

Woa! I have a crown and a cape.. and .............................


YEAH!"

Hmm.

-John.

John Hall's 'DEMOTION' Notes

John Hall's 'DEMOTION' Notes
Copyright © 2023 John Edward Hall
Today is Tuesday 14th February 2023.
Time is 14:40 CT.

XJ Corps.

Description.

According to what I was educated, 'emotion' is a learned behavior. The most natural form of behavior is without regard to elements of praise; What video game can convert without emotion (praise)? This is called "DEMOTION".

Student/Teacher: "Maybe.. .    .     .  emotion was created by a .. demon...... for the purpose of .... enslavement?"

Sense/Master: "A Lord knoweth wacky ways of controlling subjects; even enemies are swayed by powerful illusion. So, maybe HE should not copulate much with a thief.."

-John.

John Hall's Ideacide

John Hall's Ideacide
Copyright © 2023 John Edward Hall
Today is Tuesday 14th February 2023.
Time is 14:34 CT.

XJ Corps.

Description.

A land war is a war of land and its leader and resource against another entity similar; In this case "Ideacide" is the waging of war using ideas of the inventor as weapons against the inventor and using them literally as physical and material property that can be manipulated.

.. ( ? ).

-John.

John Hall's Sex Shrine Video Game

John Hall's Sex Shrine Video Game
Copyright © 2023 John Edward Hall
Today is Tuesday 14th February 2023.
Time is 14:03 CT.

XJ Corps.

Description.

"I was inspired by ant colonies and wanted to make a video game that was innovative; I used SEX, or orgasms through sex, as an add-on becuase apparently this is what is big in another reality, it is basically world peace, that orgasm right there.. I actually usually do not include Porn in any of my video games, however I used this because I literally had to create at least one Pornogrraphic game, or sexually explicit game.."

Realities can have an imaginable way to function without chaos with the censor of chaos; The ant-colony is an ideal way of living, in another reality to emulate this, the ants are functional according to program..

[more later]

..[continued]..
Player uses a DRONE charafcter; drone character collects phallic symbol as an 'attachement'; attachement can upgrade, level-up, or evolve and has supernatural power to give female sex colony orgasm. Female sex colony has rights or abilities and can work in usnison similar to an ant colony (all worker ants are female); DRONES number much less than worker sex colony; there can be like 41 drones per 2023 sex worker (I can call these 'Mary-s" or maybe "Eve-s" or "Iris-es" or maybe "Wolven" or maybe ... etc.) colony population; A sex queen who has supernatural power and limitless power to create 'mind sex colonate', it is in her mind the ideal worker, can mate with a DRONE; DRONES can be sent on missions to 'fuck the enemy into submission' or hunt for female "stimulus for colony"..

QUEEN AUNT SX.

"SX" term for Ultimate Sex Character, is a title that can be granted to an accompished worker. The worker can sync minds with the QUEEN of the workers; the queen is essentially an oracle and can even determine the outcome of the future or past of the sex colony; Queen has psychic SX powers and can contorl the ENTIRE COLONY by will at ONE TIME THROUGHOUT TIME.

Battle / Sex Battle.

The DRONE uses customized female sex workers from the colony on missions as a team to 'battle fuck" the opponent sex workers, similar to a normal RPG battle setup with a TEAM LEADER and SUBORDINATES; "Moves" or "Abilities" are based on "FUCK WAR" or whatever I meant, and I can do what I want so fuck your dick if you don't like my game idea.

Sex Shrines.

Sex Shrines are built from material collected and stored into the COLONY, that can be a pyramid shape or within a FLOATING COLONY; like the pyramid under-ground veriosn, the floating colony can have VERY MANY TUNNELS and this can include a system of traveling through them; 

Once the Shrine is complete, detailed with the correct components, THE SHRINE ENLISTS the protection or power of the SEX SPIRIT that it evokes through it. So, this is like another porperty of the game. It is a goal to create the entire list of Sex Shrines to complete thte game and all of its scenarios.

Sex Shrines grant UTLIMATE ORGASM that will make the entire colony SUPER INTELLIGENT for a time; this is advantageous - the population of SX workers can increase quickly, making the colony better than the opponent.

Problems with this game idea.

This is not your game, it is mine. I warned uninterested party not to read it. I warned I do not want legal advice spoken out-loud. Also, any party that attempts to rip this off might as well be my sworn enemy. If this is an indicator of something 'grave', too bad.

I wish to add more innovative stuff later.

-John.

Monday, February 13, 2023

John Hall's Transformer Christmas Presents Duel - Jackbriks! - Rotating 24 Sided Wrapped Gift Battle or Duel Game

John Hall's Transformer Christmas Presents Duel - Jackbriks! - Rotating 24 Sided Wrapped Gift Battle or Duel Game
Copyright © 2023 John Edward Hall
Today is Monday 13th February 2023.
Time is 17:18 CT.

XJ Corps.

Description.

"Jackbricks!" is based off of a random idea I had to create something from 'babies in bags'. I decided to change the bags to Christmas Presents, then added a twist, or rotation to the presents; these are called Jackbricks, and have at least 6 sides with 4 'bricks' per side that can twist to randomly open or reveal the inside 'present' or 'jack' via OPACITY or CLEAR-SIDES.

Each Jack (or battle object) has at least 5 properties, but these are main:

1. Random deviance - what number will most likely be randomly determined through force.

2. Twist number - how many twists the Jackbrick will need to unlock OPACITY or make the present wrapping clear on all sides.

3. Twist Power - this number is the maximum number of twists a jackbrick can have in a turn.

4. CLEAR Percentage - this number is the maximum percentage of jackbrick that will be revealed on first use in a battle.

5. Power - the power or points that can be used against the competitor jackbrick (present).

Jackbricks are like Christmas Presents in that they ARE WRAPPED with some 'holographic light paper' equivalent; the wrapping can have special properties to it.

Jacks inside the present cubes can change based on gameplay. There will be more about this later.

Example Transforming Christmas Present Battle.

A jackbrick with Power of 3 and Max twist value of 2 can get as much as 18 power level with limit of 6 rolls and 3 power level with 2 rolls.

A jackbrick with power of 10 and Max twist value of 4 can get as much as 60 power level with limit of 6 rolls and 10 power level with 4 rolls.

Granted, a jackbrick can be revealed on the first roll, based on random deviance, or whatever I meant. Once a jackbrick (present) is unwrapped/revealed the points it accumulated during unwrapping, that is players taking turns or simultaeneously battling in real time at the same time, are added to the opponent's points and the total is divided by two: IF THE NUMBER RESULT IS GREATER THAN THE JACKBRICK HEART FULCRUM (name pending) then the other JAckbrick is knocked out and the player takes a Jackbrick of choice under the CHRISTMAS TREE equivalent I put into the game as a way to collect jackbricks in-game.

Heart Fulcrum can be different for differen levels of Jackbrick: for instance, there can be a fulcrum with a deviance of plus or minus 5, or there can be TWO Fulcrums randomly chosen, like 4 and 17, OR there can be a fulcrum that is only advantageous to element type, etc.

Cuber Controller.

Optional cube controller is ONE Controller to control every Jackbrick holographicly sided cube figurine; jackbrick controller can also have ability to 'move' presents/jackbricks, or other controls I allow in the future.

Santa Time.

Santa is the arbiter during the game and he is sort of crazy and jolly... who knowd which player will win. Santa Time can occur sporadically however usually occurs after the half mark of the presnt unwrapping.. This can be changed later to include a past-present-future setup.

This is not finished.

-John.

John Hall's Defense Against Psychiatry or Modern Sorcery

John Hall's Defense Against Psychiatry or Modern Sorcery
Copyright © 2023 John Edward Hall
Today is Monday 13th February 2023.
Time is 13:33 CT.

XJ Corps.

Description.

"The first rule of war is resource. If your enemy is a buzzing fly, take away the shit it eats inside of your domain."

The correct term for Psychiatry is Forced Intoxication; we see that nearly all cases of psychiatric theft or persuation are through force, that is violence; the intoxicant is a mask, image, stigma, icon of violence or the power of hand; whatever they put their hand on is what they have power over, however if psychiatry, the people who make it (or support it), if they cannot put hands on their enemy, then it is nearly impossible to overcome him.

Solution.

The intoxicant must not be used again or ever; so put it in another dimension or something or create a technology that will only allow the original script to recieve the knowledge of "intoxicant"; all those else involved can not possibly know because it is not in thier 'corrected mind-frame': 'this poses problems'.

Solution B: Switching robotic bodies.

Solution C: Death and Rebirth (of enemy or of body).

Solution D: Evil destoys Evil, Good creates Good; Good cannot affect Evil, Evil cannot affect Good.

Solution E: Mirror Intoxicant Technology.... "The intoxicant is used directly into the person using it for himself. If the person uses it for himself, then the thief recieves the consequence of theft."

Solution F: Destroy resources like Intoxicant/Psychiatric Property.

Solution G: Electrical Demon.

Solution H: Super Powers or Super Weapons or Immunity/Government Immunity for John.

-John.

John Hall's Map RPG2

John Hall's Map RPG2
Copyright © 2023 John Edward Hall
Today is Monday 13th February 2023.
Time is 13:25 CT.

XJ Corps.

Description.

A MAP is a HARDRIVE like CASE that has elements within the hard casing; like a computer, elements can be added into it; elements can be substituted or switched to different LANDS, these are ports within the MAP; the MAP looks like a computer desktop unit; the arrangement of map elements changes player experience within the game or reality;

RPG2, What is.

One of the unique and influential  instances of RPG is 'creatively' inverted bringing anomaly second RPG type, RPG2; anomaly is must and I don't think you can compete.

-John.

John Hall's Never-Video-Game

John Hall's Never-Video-Game
Copyright © 2023 John Edward Hall
Today is Monday 13th February 2023.
Time is 13:15 CT.

XJ Corps.

Description.

Never-Video-Game is the video game that will never be created; based on opinion or probability, the never-video-game created or promoted would by any means possible destroy the entirety of video games indefinitely, including hypothetical scenarios going through 'time' or other realms of influence.

Second Premise.

Never-Video-Game is the alternative to non-existent video game, in case of premis one or other reality; in this case, the never-video-game is not a video game, however it can be as influential as the video game.

-John.

John Hall's Supernatural-Cook

John Hall's Supernatural-Cook
Copyright © 2023 John Edward Hall
Today is Monday 13th February 2023.
Time is 12:35 CT.

XJ Corps.

Description.

Supernatural Cook got his power from being killed in the kitchen... ( ! ) As a son of Cook Pro, the Pro of Cooks, supernatural cook gets access to Pro Cooks Supernatural Powers; this includes the pro  weapons used in Cook Wars, the wars that were started after Pro created "Real-food", that is food that is alive; unfortuneatly REAL FOOD as the product or children of Pro are stupid as heck and attempted war against Pro; Now Pro Junior will use his fathers expertise, at least, to create  Real Food, food weapons (cook weapons), and to feed the BEST of Cooks!

Real Food: Enemies and Friends.

Real Food was an invention of PRO, the Pro of Cooks; Pro's son was like maybe 4 years old at the time. Little did Pro know that Real Food, a frankensteinian undertone, would have the will to go against him .. in the kitchen..

Food Platters or Food Types.

Good Real Food in battle against enemy real food can align itself like a sports team in the field: Usually it is a circular 'platter' shape, that is ovualr or circular; this is shown in the game through CG. The alignment can affect the strategy depending on what I put later.

1. Appetizers.
2. Main Entree.
3. 3 Course Meal.
4. 4 Course Meal.
5. Desert.
6. Soup or Salads.
7. Drinks.
8. Time Food - Breakfast, Lunch, Dinner, Birthday.

Cook Weapons.

Supernatural cook can use Cook weapons that are collectible and found through the game; weapons can have at least three categories of Supernatural Cook Power Quality including:

|. Wood.
|. Plastic.
|. Metal or Stainless Steal.
|. Silver.
|. Gold.
|. Pixel (hologram rainbow).
|. Invisible.

KITCHENS and Supernatural Cook Familiar.

A good supernaural cook can have a familiar in one of the KITCHENs:

|. Basement Kitchen: underground kitchen can have a MONSTER KITCHEN PET in the kitchen that is only found 'underground'. Basement Kitchen is usually for a supernatural cook to get himself out of KITCHEN-LIMBO because player failed a game goal during play.

|. Ground Level Kitchen: includes farm or land animals or something. This level is normal.

|. Higher Level Kitchen: going up the pyramid, these include up to 13 levels of KITCHEN. Aids can be combined powers using some type of unique combination technique I created later.

|. Top Kitchen: Familiar Kitchen Aid reaches its 'SALTIEST' Level, getting the most salt or FLAVOR POWER; the kitchen aid then becomes a SUPER KITCHEN AID with most granted powers;

Categories of recipe ingredients (collectible items).

|. Pixel - found in natural colored items/objects like flowers or syntehtic created FLAVOR or whatever -  B,G,R,O,Y,P,Br,Gy,W,Bk,Mirror,Invisible,Omni;

|. Kai, Wey, and Qlone.

Kai - LIFE ingredient adds DEMONIC LIFE to the food to make it REAL FOOD.
Wey - MASS, weight, and like a vector, it has a direction or place property to it. This makes it good for valuabel collecting.
Qlone - A copy of the best form of an ingredietn; Makes anyone that eats it more like the thing that it was formed from.

|. SALT and FLAVOR - these ingredients  can be used for augment during battle.

Best Cooks Underground Basement Market.

For meat and wierd types of ingredients or real food that no one would want to use except to fuck thier enemy in the ass or whatever I meant..........

The most Evil Cook and Most Good Cook Showdown.

Good food armies are made from good cooks: good creates good. Bad food aremies are made from bad cooks: bad destroys bad. Good cannot affect good, and good cannot affect bad; Strategy implies that at least some good and some bad be used to defeat a mixed good/bad food 'horage'. There is more on this later.

This is not the entire game.

-John.

Sunday, February 12, 2023

John Hall's INVISIBLE WALL FAIRY

John Hall's INVISIBLE WALL FAIRY
Copyright © 2023 John Edward Hall
Today is Sunday 12th February 2023.
Time is 13:13 CT.

XJ Corps.

Description.

John puts an 'EYE' onto a 'FAIRY' (moving object). The 'fairy' is controlled via remote control sending feedback to user seeing image of 'eye sight'; on a CG Screen, invisible CONTENT appears only to the fairy and NOT to the user of the fairy: this means that even if the FAIRY and the USER Controller are in the same space, ONLY the FAIRY can relay INVISIBLE CONTENT.

Uses.

1. Invisible Maze building and content.
2. Scavenger Hunting in invisible space for REAL.
3. Some type of regular collecting game with invisible content.

-John.

John Hall's Super Long Distance Goal with Super Die Game

John Hall's Super Long Distance Goal with Super Die Game
Copyright © 2023 John Edward Hall
Today is Sunday 12th February 2023.
Time is 12:41 CT.

XJ Corps.

How to play.

(At least) three teams are fashioned after 3 colors: red, blue, green. Each team has a lineup of 10 players. The first player has chance to SKIP an object of choice, or SUPER DIE, across a platform or as many platforms as possible, attempting to land the DIE into a BOUNDING BOX; the fate of the next outcome is determined through the DIE FACE apparent after halt and land; If the player under shoots the SUPER DIE, it is a foul and player skipping die gets one more chance; 4 fouls from a player knocks him out; If the DIE is overshot, the next team takes thier turn with thier player to collect 'pics' (points); Players are KNOCKED-OUT after completing 4 fouls, this means that they cannot compete for the rest of the series in the PLATFORM.

PLATFORM.

A SUPER DIE PLATFORM is a bunch of platforms levitating in space and any angle the creator determines to set the difficulty of the platform. These can change and can be chosesn with unique propertie.

ENVIRONMENT/DISCOVERY/EXPLORATION/WAR.

Environment: Long Distance Spacial 3 Dimensional enviroment that can be zoomed as if in a vaccum.

Discovery: DIE have abilities to ROVER around vaccum of environment like intelligent satalittes or ROBOT METEORS.

EXPLORATION: DIE that are non-violent are sent to a 'PLATFORM', the platform does not have to be intentional, or run to collect artifacts or game pieces.

War: War Die are explicitly for battling platforms where the die are set as 'occupant pawns' and the platform needs to be taken over.

End Game.

The last PROFILE PLAYERS from the LAST TWON TEAMS, meaning there are only TWO players left, take turns SKIPPING a SUPER-DIE and can attempt move through any previously placed DIE that is in translation through environment space vaccum or is situated as occupant on any platform. Once the last player commits 4 'Overshots', "overshot" is a general term that can be changed later, game proceeds to check pics. 

INSULATE END SERIES.

At this point all super die become 'INSULATED', they sort of vanish and become part of the platform behavior as if the PLATFORM ISTSELF ACTS IN FAVOR OF THE DIE that inhabited IT. Platform favor disects which team had most occupant die on it, and acts according to its 'function or program'; The next Series is played; at the end of final Series, platforms elect a WINNER based on percentage of TEAM DIE DEMOGRPAHIC; the election is the right of the PLATFORM as if the platform is a person in the body of electors. 

Platforms can be Collected.

Platforms, like die, can be collected and have unique properties that can not be changed outside of play.

Long distance Goals.

Goals are set in list of GOALS; Goals are like side-games or peripheral function allowing player to increase advantage or ability to win against other teams. This is done by completing the GOAL, or long distance SKIP of a DIE into the platform area of designation.

-John.

John Hall's Four by Four "4x4"

John Hall's Four by Four "4x4"
Copyright © 2023 John Edward Hall
Today is Sunday 12th February 2023.
Time is 12:13 CT.

XJ Corps.

Description.

My four by four uses 16 characters, similar to an alphabet, however I can use this 'artwork' for whatever I want.

As a representation of sound or audible letters, here are the ways to pronounce each 'character; in 4x4:

Row 1, column 1 - "Ae" as in EYE.
Row 1, column 2 - "EE" as in FEET.
Row 1, column 3 - "Ou" as in OWN or "Ah" as in BOUGHT.
Row 1, column 4 - "UwWu" that is forwards sounds like a "U" as in UTOPIA and backwards sounds like a "W" as in WIND.
..
Row 2, column 1 - "Bee" that is the american letters combined of B+P+V.
Row 2, column 2 - "Door" as in DELTA.
Row 2, column 3 - "Fear" as in FORTE.
Row 2, column 4 - "Goat" as in GOAT.
..
Row 3, column 1 - "Ku" as in KELLY.
Row 3, column 2 - "Csar" that is the american letters combined of J+Z+SH and sounds like "ZSH".
Row 3, column 3 - "Mo" as in MOUNTAIN.
Row 3, column 4 - "Nu" as in NEO.
..
Row 4, column 1 - "Ru" as in RITE.
Row 4, column 2 - "Tu" as in TIME.
Row 4, column 3 - "High" as in HIGH.
Row 4, column 4 - "Ya" as in YELLOW.

Instance: The word, 'Yoses' uses the symbols for FIRE and ICE combined, those are Row 3, column 2 plus Row 4, column 4.

-John.

John Hall's Lamp of Ornaments

John Hall's Lamp of Ornaments
Copyright © 2023 John Edward Hall
Today is Sunday 12th February 2023.
Time is 11:30 CT.

XJ Corps.

Description.

'Theft is depth."

'Discipline, a smack in the face, a ruler on the ass, if a small theft is countered, the entirety of its reign, the thief is doomed.'

Using a 5 hour loop, once again (previous notes), player has lamp as main artifact; lamp collects 'ornaments' around its core and can include SHADES, a filter, that can permeate game environment; One of five lamps can be chosen at the beginning; after 5 hours, the player's score is tallied and the game starts over allowing choice of continue to beat previous score or choice of different lamp, providing any new artifacts collected as a prize for previous play.

Defense System.

Like similar games, LAMP OF ORNAMENTS uses battle or DUEL system, however this can change later because the type of game is becoming outdated; the duel for LAMP is ideal because I just wanted to write this down and try it out in case I wanted to enjoy the game.

Player collects artifacts after defeating bosses: in a way of expressing it, the boss is always 'shaped like a foot'.

Weapons for LAMP.

The lamp acts as a HOLLOW, with artifacts encircling its core similar to a 3D air-built computer operating system. Player can collect weapons within the lamp, however weapons are figurine toys that psiphon the IM POWER (energy) from the lamp: this is the success rate of the lamp and history that provides the DUEL with a basis for winning.

DUEL consists of a plane setup where payer duels the BOSS from afar while the lamp and its attached weapons attack the BOSS within range; End duel or WIN depends on the WEAPON Toys attached to the lamp and the Im Power of the lamp: if either is depleted, the Toys are exhausted or broke, or LAMP is without power, game ends.

Properties for LAMP.

Additional properties of the LAMP apply:

1. AIM - the ability for player to train using his own aim in a preset equation, that is set by the player and acted out before-hand.
2. Laten-speed - a statistic of how quickly the LAMP reacts based on all ornaments reaction times combined.
3. BRITE - the range of IM Power across space.
4. Other..

ORNAMENTS.

An ORNAMENT is the term for artifacts that can raise the IM Power of Player lamp if they are attached to the LAMP 'air-core'.. Ornaments can be used for weapons, augment items, and defense items taking the form of animated figurines; Again, these act as toys that can be commanded or controlled dynamically and feed from the lamp.

BOSS HITS, DUEL or BATTLE gamelay.

The Lamp Speed is calculated; if speed is sovereign to BOSS, Player is set choice of ORNAMENT of 
play; the ornament, like a card game, completes its function based on its description and stats; the ornament, if it is a weapon 'figurine', can attack the boss: the BOSS gains a HIT; once the BOSS HIT count has been reached for the boss, this is an integer number between 1 and 100, the duel ends.

DUEL Gamplay, CIRCLE of LAMP.

Battles against what is BOSS are on circular stage similar to a game I created and the 'viking' game found on Google Play... Like a planetary rotation system, objects in the 3D or 2D view of the duel continue to rotate around the player, players, or player versus CREATOR MECHANIC choice of place; As an ultimate possibility, the BOSS and Player LAMP and its ORNAMENTs can go into any space or intersection on the board.

Note: The term "BOSS" will be changed.

This is not finished.

-John. 

Saturday, February 11, 2023

John Hall's Baby's Analogy and Theory

John Hall's Baby's Analogy and Theory
Copyright © 2023 John Edward Hall
Today is Saturday 11th February 2023.
Time is 20:29 CT.

XJ Corps.

Part 1 - "Baby": Brief Description.

Baby rules are non-sensical however present the illusion of importance or function; This is not surprising, babies are dependent on a 'parent', or provider of function, however they themselves are dysfunctional independent of instruction or 'forced survival'; In this case, survival of a baby is the stuff that does not kill it, or IT does not kill itself; "Toys", those are granted from a 'parent' can drastically enhance a baby's intelligence, however the function of a baby, as stated without parental guidance, the baby is inherently dysfunctional and the opposite of 'god-like'; In the essence of the baby without "TOYS" ("tools"), there is selfishness and susceptibility to forces outside of its control; for instance, if a THIEF were to instruct the baby extraneous to the parent's house-code, the baby WILL without doubt succumb to foreign force, and this is not even persuasion at this level; however with "TOYS" that can enhance the intelligence of the baby, dysfunction is not lost: the toy does NOT take away natural 'evil' of the baby or its desire to "control every person around it to become itself"; A baby is a design of something like a animalistic dictator, or even something that can not have a soul (a moral compass); It begs the question of the fallacy of natural-order or that the baby is a humorously dark and gross idea intelligently designed as a whim of the creator; 

Even babies react to the extent of the threat of thier domain; SURVIVAL is the quelling of the threat, or any party seeking to retract "TOYS" or 'affection' (Fred): within the babys SUPER-AUTOMATED REACTION SYSTEM, as it is programmed, it will incarnate JEALOUSSY, it will react expidientyl with the resource it has, either as a dim unit through its own right or "arms", CRYING, or with enhanced power to the next level or BABY 'WARFARE', using the toy as a weapon.. As stated, it is observed that babies attempt with vein or selfish intuition to replicate themselves into others or at least conquer others into being itself: THE BABY IS FAT (or what we call "baby-fat"), the baby wants everyone to be fat, without parental guidance it will attempt to convert EVERYONE AROUND IT, as long as it has the power and 'land' to convert, without discipline, IT WILL ATTEMPT TO CONVERT THROUGH ANY MEANS POSSIBLE. Dissidents of 'depostist-like' baby power will especially be the attraction of the baby itself; this remains, and it is not a very stupid consequence nor a difficult one to face, as a baby is easy to distract and circumvent; If the baby is successful at converting, there will be babies and THEY WILL ALL HAVE THE SAME 'BABY-MIND'.. The question remains, how is anyone pursuaded into being as like-minded as a baby (babies)..?

Part 2 - Baby Competition: Enter, The DOG (Pet Not).

The Dog, as a competetor and threat to baby-self-replication without 'parental block', is NOT the baby; it is practically everything the baby is not: is has libido, sexual desire to copulate with its female owner, is the male head parent's best friend, adn does have a higher intelligence than the baby, and even acts unselfishly and can act independent of the heads of the household: a baby cannot do these things however WITHOUT A THOUGH recognizes, this is "STATIC WALL", that an obstacle seeming abstract is a physical block for the SURVIVAL of the baby; The baby wages war against the Dog. The baby is super-jealous and of course, it will not under any circumstance give way to the faltering of its plan for total convert; this however is not possible, as the DOG is really a different being, even as it was concieved.

Part 3 - Baby gets DICK, baby is GAY.

The baby is highly susceptible to force; If the baby gets the force of dick, it is gay. Like before, if the baby is gay, it will attempt to make everyone around it gay also. It is refutable that the only thing that can possibly be "gay" is baby.

Part 4 - A baby does not teach itself: a baby only copies.

A baby is not a teacher, and it is NOT a student. It acts as machine, it has no soul; It cannot geniuinely be aware of its animation, nor does it choose anything without being programmed to or behave outside of design; A baby can copy whatever it sees although this does not mean it understands its behavior, however it is easy to see, a babies behavior as a mimicker is only motivated through its dependent nature and EXTREME JEALOUSY. This is something cool, at least a baby has a posistive trait to mimmick anything that is thrown in front of it, 'robotically', and in what it does mimick it becomes with 'parental guidance'. A baby is a soldier for the force of the parent, in this way, whatever the baby 'outputs' or 'produces' through behavior is the result of the parent or resource that was SOVEREING to it. What is forced, or imprint, onto a baby, is what the baby uses for its incarnate and inherent selfish desire; this can be like an inner 'demon', and the baby is an unaware piece of a game (baby), a pawn of the parent.

Part X -  Additional Types of Babies: Outliers or hypotheticals.

1. Nominal Baby.
2. The Parent Baby: the baby is the parent.

.   .   .

This is the end of my theory, baby (baby).

-John.

John Hall's Shelf of Self

John Hall's Shelf of Self
Copyright © 2023 John Edward Hall
Today is Saturday 11th February 2023.
Time is 20:26 CT.

XJ Corps.

Description.

"His self is what he holds. What he holds, is what is his shelf."

[ + ]---[ + ]---[ + ]---[ + ]---[ + ]---[ + ]

Garden of Shelf is 'showered' and multiple shelves present opportunity choice; the shelf of choice is President Shelf.

-John.

John Hall's Doe Merry Seeverse

John Hall's Doe Merry Seeverse
Copyright © 2023 John Edward Hall
Today is Saturday 11th February 2023.
Time is 20:08 CT.

XJ Corps, Chicago.

Description.

'He is not paid for what he does." .. "He is paid for what someone else does.'

Explain/Examples: The leader was elected, a thrall is raised (paid). The magical thrall grows golden squash (purple), a wolf-demon is raised (paid). A knight kills an enemy of the house, the thief is raised (paid)..

-John.

John Hall's Order of the Castle of the Key of Malificent Monks

John Hall's Order of the Castle of the Key of Malificent Monks
Copyright © 2023 John Edward Hall
Today is Saturday 11th February 2023.
Time is 19:27 CT.

XJ Corps, Chicago.

Description.

'He holds his fortresses across seas.'

BOWSER: John describes BOWSER as the effect of entering a concrete (stone-like or other definition) settlement without noticing the intricate details; the guest in space details an image in mind which is also apparent physically in the 'concrete' (technically in the concrete or through the presentation or construction of it), afterward, in such a detail as to have been intelligently and purposefully put there by agent, without mistake and can no other outcome be deemed coincidence, as the details can only match the guests image.

The Order of the Castle of the Key of Malificent Monks spans the key itself, or "Mon-Key";
.
A Monk from the Order has supernatural powers, like CHANT that acts as an accessor to arm or retrieval to weapon of desire.
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With code, or Order, there is SCALE: Justice, this for that, is necessary for supernatural power to be accessible (baby).
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The Father-Head of "Mon-Key" is like a Genii (baby/baby not); The Father-Head unconditionally gives supernatural powers in the reallms farther away from head-hood (more later).
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The Castle is a BODY and MIND and it is the TEMPLE of the Order; Things only apply inside of the Castle. The Castle of the Order is whatever it is defined to be.
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The Castle has many 'castle-clones'. Like DNA, the clones can have different SHAPES, however they are essentially the same PROGRAMS.
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This is not finished.

-John.

John Hall's Next List

John Hall's Next List
Copyright © 2023 John Edward Hall
Today is Saturday 11th February 2023.
Time is 18:59 CT.

XJ Corps, Chicago.

List:

|. John Hall's Babies in Bags Idea.
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|. Order of the Castles of the Key of Monks..
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|. 'He is paid for what someone else does." .. "He is not paid for what he does.'
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|. Xowers and 'Xouls' (Xelves)..
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|. John Hall's Baby's Analogy and Theory.
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|.John Hall's Lamp of Ornaments.
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|. John Hall's Letter Square.
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|. John Hall's Super Long Distance Goal With Super Ball (projectile)(Paper).
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|. Invisibile Wall from New Mexico and Theory && They are where in a Future Wave.
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|. John Hall's Mirror Pixel.
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|. John Hall's Not-VG Reality and What happened (when they never existed).
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|. John Hall's Map RPG2 (Collection of Maps)(The Second RPG).
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|. John Hall's Defense Against Psychiatry or What is Modern Sorcery (Messing with the Father)(baby).
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|. John Hall's Idea War or Ideacide Stuff.
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|. What happens when praise is removed from gaming?
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|. John Hall's My Planet : the way of things to come.

-John.

 The bunny rabbit was so amazing that he needed a hole in the wall in order to get to the cemetery so what it had to do was it was so omnisc...