Monday, February 27, 2023

John Hall's Bowling Pin Dice Game

John Hall's Bowling Pin Dice Game
Copyright © 2023 John Edward Hall
Today is Monday 27th Februrary 2023.
Time is 21:57 CT.

XJ Corps.

Bowling Pins are made from silicon mold clear plastic with 8 equal sides and tapered to the top at a plateua, similar to a truncated pyramid however shaped like a bowling pin; the bowling pins can be selected at random and have sides with prizes or values on them, similar to a dice with numbers on it. Bowling pins have more functions than what I mentioned.

There is more about this later.

-John.

John Hall's "I, Architectics."

John Hall's "I, Architectics."
Copyright © 2023 John Edward Hall
Today is Monday 27th February 2023.
Time is 21:38 CT.

XJ Corps.

Description.

This is the reallm of Architectics, where Architecture and Person are combined.

This is an ideal version for a real reality however it may seem strange for the regular human; See, there are regular beings that are basically somehow looking like cathedrals and they are the bodies of the persons, they basically are the persons. The cathedral looking bodies basically have a blue-print or something, however I have not figured how they work.. Rooms or 'units' within the Cathedral-looking person are inhabited by like, 'alien-looking' souls or spirits that keep after the body of the person; the person can invite the spirit-alien-beings into his haus, and the person cannot live without them or he can, however he would be like an "empty-nest" or some crap like that.. hee hee. Here is something: the  material used to make the cathedral-body are maybd biological -life-like in that the 'bricks' or "building blocks" also have life-force to them, however they are NOT the human cell.

Question: Do the alien-spirit-inhabitants of the cathedral-person, the architectus, are they the same as the architect himself and does this affect branches of the reality outside of the walls of the person?

This could make a video game.

-John.

John Hall's Flying Television

John Hall's Flying Television
Copyright © 2023 John Edward Hall
Today is Monday 27th February 2023.
Time is 21:23 CT.

XJ Corps.

Description.

The flying television is maintained by "Keepers of the Watch". The television is a weapon and tool, practically everything in reality can utilize its arms; Technicians can trap enemies in televised air time and space to be watched later; Players can possibly reveal enemy opponent techniques using a psuedo simulated 'war-theory computer aid';

In the simulation of the flying television, objects are shaped and function as if using the flying television as its 'fathaw'; For instance, there is an object that is held like a lantern however acts a t.v. and can trap enemies inside of it; another object is a FOOD-BASED object for a secret cult that eats edible televisions: you can guess, the television can change its appearance - this has obvious advantages. Televisions can also be used as 'doors' or 'gates' or maybe 'fences' or 'walls' ... we already knew some of this.

There is a horror in the Flying Television Simulation and it is a monster television that flies and acts like a winged dragon....

-John.

John Hall's Momento

John Hall's Momento
Copyright © 2023 John Edward Hall
Today is Monday 27th February 2023.
Time is 21:11 CT.

XJ Corps.

Description.

This is my video game so fuck yourself if you like it or not. This is about me!

A paranormal detective uses a special video camera to collect footage of a space, room, or environment, such like an old castle or haunted house in america; the space captured can not initially yield paranormal activity, however once the ACTIVATION OBJECT is collected through game-play (or whatever I meant), going back to the camera will verilly yield new material that was once not there..

Includes: POST-GRADE and PROTO-GRADE Memory theory (see my previous 123 page DRAFT).. This means that material can be seen before and vanish afterm or material can not be seen and reveal itself later. Gathering and use of activation object will reveal monster in the video footage at a later date.

The interesting thing is that the monster does not exist until the activation is met, however the paranormal activity that was the cause of investigation was there before the definition of the monster became visible. This is a question: did the monster choose to inhabit the memory of the footage by will? The investigator must be aware that tampering with the footage of a haunted avenue does allow him to be the bringer of his investigation and the conclusion..

Extra: Player can summon monster through footage: See, "John Hall's Flying Television" (later this month).

-John.

John Hall's Son of Sound, Weapon of Sound

John Hall's Son of Sound, Weapon of Sound
Copyright © 2023 John Edward Hall
Today is Monday 27th February 2023.
Time is 21:02 CT.

XJ Corps.

Description.

Yo! This is a video game about a vibrating sword in the hand of the 'player': the player thrashes the sword as if attacking a target - it then releases a sound wave that is partially visible through the air; These sound weapons are supposed to be collected or something and they can take any shape I desire; Ususally they should be swords that are super cool looking ..

Polarity of sword type is Ecstacy and Pain, and either of those can lead the player to collect more 'auger' (raise power) or 'die' (depth lowers to extremity of death).

-John.

John Hall's Particle Object Creator in a Bottle

John Hall's Particle Object Creator in a Bottle
Copyright © 2023 John Edward Hall
Today is Monday 27th February 2023.
Time is 20:48 CT.

XJ Corps.

Description.

"This bottle can change the shape of particles within it, that are dispersed through a liquid like water, to become the shape and simulation of an object of the users choice."

Top has battery-like system that powers the solution inside of a small vacoule-like bottle with liquid solution or pure hydrogen or other element in it; particles are located within the bottle and can respond to magnetic-electronic effect or equivalent, responding like robots, moving into a final resting position fulfilling the entirey of a 3D object shape; particles can change color. Bottle is like maybe 2.5 inches tall and is cylindrical in shape with a radius of maybe .7 inches. The battery-top can be recharged and plugged into a command-line base that can not use traditional Operating System only for screen code.

Inspiration: putting the light-clone of women into small bottles to watch them as a collection..

See, Peter Pan.

-John. 

Friday, February 24, 2023

John Hall's Kings' Touch

John Hall's King's Touch
Copyright © 2021 XJ Corps
Today is Friday 24th February 2023.
Time is 18:37 CT.

XJ Corps.

Description.

More information is found at my cheap website:


---INDEX---

Players.
Prophet Deck and Hand.
The choice of King Card from Prophet Deck.
The Trap Card.
Demons, Spells, Angels and Souls, what animals they are represented by.
The Haus, The Etherium, or the Circumvention of Sirens.
The Strategorus: the card or item that breaks the chain of Noise.
The book or army of spirits and the Soul Keep.
The Silent Knight or Hidden Defense.
The Sigiline Object: The sword, rod, wand, or other object to wage chaos against the opponent.
The Special Cards.
End game.
Electronic Version Rough Draft Photos.

-John. 

Tuesday, February 21, 2023

John Hall's Keys of Fire and Ice and Good and Evil

John Hall's Keys of Fire and Ice and Good and Evil
Copyright © 2023 John Edward Hall
Today is Tuesday 21st February 2021.
Time is 21:48 CT.

XJ Corps.

Description.

This is my new game that is easy to program because it hardly has any digital images with it; however I think it will be fun because it has some math..

Index.

Keys.
Initial Key Placement.
Math Pattern.
Good and Evil Turnout.
Fire versus Ice.
Good versus Good.
Evil versus Evil.
Good versus Evil.
The Addition (More) Cube.
The Subtraction (Less) Cube.
Points per Successful Completion of Math Pattern.
Points per Successful "Height" (Comparison of Power) Against Opponent.
Doubles, Triples, Fours, Fives... Nines.
Base Number (Reduced), Level Number (for instance W has a level number of 3), Augment Number (W has an Augment number of 3).
End Gamble Adds Fire and Ice and Good and Evil and Picks a Random Key.
Getting to the next addition of Power Key (H becomes HH, HH becomes HHH, etc.).
What happens when Keys runout during play.
Sliding a key to the side to use for later.
Time Key Properties: The shorter the time taken to set the key, the better VERSUS the longer the time taken to set the key, the higher the power.
Time restraints during Rounds.
Final Gamble: Possible "Rise Circle" and How Every instance durign the game is used to calculate a determinant Victory.
The final Summoned Monster: it has a 'sigil-properties' or unique shape that pertains to the previous set keys in such an order to take advantage of thier placement (Cubicle Setup using square placement of keys).
Special Keys: Converting or Sacrificing Key Combos or Trading Keys to Obtain a higher valued Special Key.
Special Keys: Time Keys.
Special Keys: Math Pattern Keys.
Special Keys: Other Keys.
Special Keys: Environment Keys.

Environment Area.

Player uses key powers to get into other areas of the environment and collect all keys to the Ninth Level (that is, for example a key with 9 of the same characters, "YYYYYYYYY"); Keys are used as Battery/Generator for summon words, locator words, etx. to get every FINAL SUMMON MONSTER in the game.

Keys have Ways of opening and shutting things.

-John.

Monday, February 20, 2023

John Hall's Staff Projector Digital Game

John Hall's Staff Projector Digital Game
Copyright © 2023 John Edward Hall
Today is Monday 20th February 2023.
Time is 21:44 CT.

XJ Corps.

Description.

Staff is around 4.5 feet high and has a projector on it that can play a digital collecting game with an opponent who has a staff.

-John.

John Hall's Mal-Animal Den

John Hall's Mal-Animal Den
Copyright © 2023 John Edward Hall
Today is Monday 20th February 2023.
Time is 16:25.

XJ Corps.

Description.

Animal array has animal names in it. Attache a mal- to the front of the name to get a MAL ANIMAL; the first letter of the name must math the first letter of the first syllable of the animal name. For instance, a Duck will now be called 'Devil Duck'; opposite is the good version of the MAL ANIMAL that uses the last syllable and the last letter of the animal to create a good- adjective or word for the animal. For instance, Duck will now be called 'Knowledge Duck'.

When battling, adjectives can be added to MAL-ANIMALS only by the rules used above. The battle rules are thus:

A good makes a good greater, a mal destroys another mal. Good is greater than mal.

So if the player has an adjective that starts with Y, 'Yucky', that is a mal-adjective or word, then the animal must match: so I guess I'll use the animal "YAK" --->> Yucky Yak.

There is a base power level or whatever I mean, for an animal, an augment level for a Good-adjective, and a destruction level for a Mal-adjective. The good and mal levels are also used for calculating

Yucky Yak with Yak base level 7 with yucky destroy level (multiply) of 5 is a '7 - 5' versus a Youth Yak with Yak base level 3 with youth augment level (multiply) of 7 is a '3 + 7'; Since good does not affect mal adjectives, there is no consequence, we go to base levels, that is 3 versus 7 ---> Yucky Yak beats Youth Yak, however they are Yaks at different base levels. More about this can be detailed later.

Examples:

Set: '5-2' and '4-7' versus '5+2' and '9-4' -----> 5*4 is 20 versus 9*2 is 18: '5-2' destroys '9-4' - possible keep card if not used too many times, leaving:

'5-2'^ and '4-7' versus '5+2' that is 2 against one so the player with two cards wins the battle, UNLESS it is

'4-7' versus '5+2' that is good adjective is greater than mal-adjective, this has to be defined, '5+2' wins the battle, UNLESS if it is not defined

'4-7' versus '5+2' that is niether can compete via adjective so we go to base animal level, that is 4 versus 5 then '5+2' wins the battle.

-John.

John Hall's Random Man

John Hall's Random Man
Copyright © 2023 John Edward Hall
Today is Monday 20th February 2023.
Time is 16:16 CT.

XJ Corps.

Description.

"He puts himself in every imitation."

0.01. Random Man creates a version of himself for every video game franchise that ever existed since Halloween of 1987. For example, Random Man has created a version of himself as if he was a character for DOOM.

0.011. Random Man puts himself into every video game franchise that ever existed since Halloween of 1987, then imitates the game. For example, Sindicate, for Macintosh, now has Random Man within its imitation version.

0.0111. Random Man imitates every video game franchise with his own version of the franchise that uses similar name or exactly the same name. For example, Parasite Eve is now "Fetal Shadow"..

-Random Man.

John Hall's Pokemon Clock and Key

John Hall's Pokemon Clock and Key
Copyright © 2023 John Edward Hall
Today is Monday 20th February 2023.
Time is 16:12 CT.

XJ Corps.

Description.

This is John Hall's version of Pokemon. Within is the Pokemon Clock and Pokemon - Key ... Obviously it makes sense for Pokemon trainers to go back in time to get their best score in a battle that will change the outcome of the game. Other Pokemon stuff applies.

There is more to this later.

-John.

John Hall's Mage of Cubes

John Hall's Mage of Cubes
Copyright © 2023 John Edward Hall
Today is Monday 20th February 2023.
Time is 12:12 CT.

XJ Corps.

Description.

Mage of Cubes combats King of Circles and Ruler of Lines using cube collection system.

-John.

John Hall's 3D Space Chess

John Hall's 3D Space Chess
Part of USA-XC (United Stars Anomaly Chess Club)
Copyright © 2023 John Edward Hall
Today is Monday 20th February 2023.
Time is 11:41 CT.

XJ Corps.

Description.

3D Space chess does not really use a board, however uses 3 dimensional spaces in a cube or other 3 dimensional shape that has length, width, and height; So, this is cool - the chess piece or ANOMALY CHESS PIECE, that is a chess piece that moves similar to original chess but is from a different chess, can move like 2 spaces x and 4 spaces y, like a knight but different.

-John.

John Hall's Self-Inducing Thermal Cook Pan

John Hall's Self-Inducing Thermal Cook Pan
Copyright © 2023 John Edward Hall
Today is Monday 20th February 2023.
Time is 10:26 CT.

XJ Corps.

Description.

The pan cooks food without a burner or stove top; put the food into the pan; the pan heats up and cooks the food withut turning ona stove or using gas.

-John.

John Hall's Moldable Robot-Particle Mask and Body Suit

John Hall's Moldable Robot-Particle Mask and Body Suit
Copyright © 2023 John Edward Hall
Today is Monday 20th February 2023.
Time is 10:13 CT.

XJ Corps.

Description.

The mask is robotically moldable; faces can be manipulated with software; face profiles can be saved and reloaded into the mask.

The body suit is similar;y moldable robotic; suit can be manipulated with software and can extend and has super heavy weight allowable material; suit profiles can be saved and reloaded into the suit.

-John.

John Hall's Intelligent Wagon

John Hall's Intelligent Wagon
Copyright © 2023 John Edward Hall
Today is Monday 20th February 2023.
Time is 10:07 CT.

XJ Corps.

Description.

A large wagon follows the owner around while he is walking to the store or else-where; The wagon can be loaded with materials; wagon has tires or other wheel on it; owner does not have to pull the wagon, wagon moves on command or automatically follows the owner.

-John.

John Hall's Shadow Image Creator

John Hall's Shadow Image Creator
Copyright © 2023 John Edward Hall
Today is Monday 20th February 2023.
Time is 10:04 CT.

XJ Corps.

Description.

Light is behind a dyanimcally changing shape using a block system to block light out using a particle system to create the shape using a magnetic or electronic system or other system equivalent using my stuff.

There is something great with this.

-John.

Language is Compressed Motion

Today is Monday 20th February 2023.
Time is 09:08 CT.

XJ Corps.

In language, one motion is represented by another to compound or compress the motions. So, what does this mean? I don't know.

How can this be used in a video game? I don't have to tell you, faggot.

-John.

John Hall's The Breath of Character Design

John Hall's The Breath of Character Design
Copyright © 2023 John Edward Hall
Today is Monday 20th February 2023.
Time is 08:52 CT.

XJ Corps.

Description.

"He breaths like a snowball."

A snowball breathes through its life animation; it is made through the combination of tempurature and water and a dude that put it together. Again, how does it breath? Breathing is air intake and exhale of energy. So, for a snowball to breath it has to put together with air intake, or in this case the human molding it, and the exhale is the innovative part: the snowball evaporating, obviously after the ice melts.

This has to do with character design because I wanted it to and I don't have to explain my fucking design.

Think of something super cool power like, 

"Myriads of realities expire with his every exhale."

(There will be more for this later).

A character from any lame character design obviosly is based from humanoid comprehension, the human shape itself:

1. head and accesories, powerful or benign.
2. torso and similar.
3. legs and similar.
4. arms and similar.
5. hands and similar.
6. feet and similar.
7. sword or weapon of choice.
8. shield or defense object of choice.
9. backpack or back object (cape etc.).
10. 5 senses objects that can enhance battling or character design to complete a Herculean game.

Once again, do not drug or intoxicate me or I will have a bad attitude and you can go fuck yourself.

-John.

Sunday, February 19, 2023

John Hall's Aura Rise: Maze Master

John Hall's Aura Rise: Maze Master
Copyright © 2023 John Edward Hall
Today is Sunday 19th February 2023.
Time is 12:40 CT.

XJ Corps.

Description.

Player completes game through collecting the seels of a collection of mazes (maze of mazes); Use Aura to unlatch eye-levers; eye-levers are stored in eyel-bank and look like cool eyes that are ornate or something, these can be round or more geometricly shaped; players can collect mirrors that direct aura; Aura can be trained based on completed objectives and possible time limit; Eye-latches are responsive to directional traveling aura; Eye-latches "eyel", open doors in maze; Aura, if not matching eye-latche, company can add additional player with different aura that will match the eyel.

-John.

John Hall's The Yellow Tower

John Hall's The Yellow Tower
Copyright © 2023 John Edward Hall
Today is Sunday 19th February 2023.
Time is 09:14 CT.

XJ Corps.

Description.

The yellow tower has a mind of its own. It built its city, or should I say, they built thier ward... The yellow tower doesn't like being abandoned; if too many people leave its camp, so to say, it will BLOWUP and kill everyone off. So, there has to be at least 1110 people in the camp; if there are any LESS, the tower will kill everyone off!

The Camp and Camp Rules for Yellow Tower.

The Yellow Tower is located in a forested area and it is nice and kind of cool and stuff. There might be four seasons, probably only two, however the YELLOW TOWER can change the image of the landscape at will; as long as the people invested in the area around the YELLOW TOWER wish it, so tower it will be.

The Yellow Tower does something like maybe hologram technology mind wishing, that is it is sort of creepy and gives its camp holograms that they want based on demographics and such...

One time, there was this dude who was super offensive; the yellow tower 'aug-managed' some monsters to kill the dude unless he left the camp!

Other things apply imaginary. The saying is which came first, the yellow tower, or the imagination? I doubt that the yellow tower is vain; who can wage war against it or who would want to....... ( ? )

-The witness of the Yellow Tower, John.

John Hall's Hand of John

John Hall's Hand of John
Copyright © 2023 John Edward Hall
Today is Sunday 19th February 2023.
Time is 09:07 CT.

XJ Corps.

Description.

Hand in the line of sight of camera point of view is omnipotent when it crosses other things behind it in eye. Hand of John, what I just described, can destroy anything it wants or bend anything it wants; this is a cool superpower.

-John.

John Hall's Brute Force

John Hall's Brute Force
Copyright © 2023 John Edward Hall
Today is Sunday 19th February 2023.
Time is 08:58 CT.

XJ Corps.

Description.

"We are in a new reality. There are stone statues or something... they look like maybe huge heads however kind of abstract. I knew they knew something or were withholding information.... BUT! How to get it...? I learned from a local professor (witch-doctor) we have to HACK the statue somehow... So, we BRUTE FORCE it with weapons..."

Player needs valueable information to get out of the realm of reality; in order to do this he has to get it from a knowledgeable source; however the only sources there are are large recording devices that look like statues, and they record invisible ghosts or gods in the aether who watch society throughout the land. The recording is done through a data-vortex network.

BRUTE FORCE Weapons.
I don't know.

Environment or Land.
I don't know, yet.

Operating System or Computer Aid.

The aid to brute force hack the recording statues look like a cat's head that is flat-screen and holographic. The screen is in the shape of a cat's head.

-John.

Unity Design in Electronic Card Games

Unity Design in Electronic Card Games
Copyright © 2023 John Edward Hall
Today is Sunday 19th February 2023.
Time is 08:51 CT.

XJ Corps.

Description.

Unity is the fabric design that must be followed for all items in a game to be attractive and successful; If Unity does not take place, consumers or players might think that there is something wrong or incorrect with the design of the game. For instance, a really swirly and cursive and silly font can look out of place in a robot-card game where all the other cards are similar to each other and professional.

All items in the game should follow a code of design. If an outsider of the game wished to capitalize and buy a  license for the game, if there were not a fabric design of unity, he could end up destorying the sanctity of the original game by selling a non-attractive and licensed version of it. That would destroy the future of the game, and could have worse consequences than that.

A game shoud always follow a strick design for its license and even if it is not allowed to be sold. Also, this is a good idea to remind people that I am the creator of my game, not a loser copy thief.

-John.

John Hall's Layer Book Game

John Hall's Layer Book Game
Copyright © 2023 John Edward Hall
Today is Sunday 19th February 2023.
Time is 08:40 CT.

XJ Corps.

Description.

Layer book game is inspired by 'pop-up books' and flip-books; layer book has collectible layers that can be uniquely played on top of other layers as a game turn for either player; layers add wieght ot an electronic scale that converts the weight to a 'trade-symbol' that allows the digital collection of some type of prize or creature that can be used to win games or for rarity/increase the value of game collection; For example a game can have 100 layers; the layers will have opque parts to them that will cover the layer beneath it, causing overlapping and only a certain way of 'connecting the layers'.

Layer Directions Example.

A collectible layer should have something unique about it that stands different from other collectible layers; these layers can be as large as a sheet of paper (or more custom design later..) are clear plastic or other clear material with exception to the design that is visible; the esign can be almost anything that fits the game design, like demons: if demons were being used, there could be 8 directions or spaces on the layer where a demon could show up, thats North Suth East and West, and the demon can be overlapped with another layer or something. Also layers can be traversed through like a 'TUNNEL', going from the last layer-environment to the next.

Pop-up Layers.

Translucent Pop-up layers, with exception to design, can be added also.

Book Page Time.

Book layers can be traversed back and forth in-between turns, like going to another reality on a previous layer and redoing the layer. For example, a random game turn allows the player to remove the top 4 layers, discard them, and then add a new layer from his collection on top of his opponent's layer.

-John.

Saturday, February 18, 2023

John Hall's "KeyQuest"

John Hall's "KeyQuest" Version 1.0
Copyright © 2023 John Edward Hall
Today is Saturday 18th February 2023.
Time is 17:44 CT.

XJ Corps.

Description.

Shapes based on key-system allow the player to get across 'key-space'; Player can collect these keys and use them arbitrarily.

|. Choose key 'shapes': key shapes can be randomly chosen based on set or deck, etc. and can only have a set number, eg. random number of 11 keys can be combined to create a matrix (array); random index from matrix is chosen for the key-shape.

|. Random spin or contrived spin of 'shape'.

|. Setup of shape onto key-space.

|. Movement of VEHICLE across key-space.

|.First person to next domain in keyspace grants other player a 'snare-key', allowing it to be used whenever the othe rplayer wants.

|. Additional prizes remain on board for  completed objectives.

Key Domains.

Key domains are sectors in key-space; these can be based form a theme, like FIRE AND ICE, etc.

Direction of Travel.

Keyspace Direction of travel is anything I want. Additional Content applies.

-John.

John Hall's Keyboard Key-Lineup Battle Game

John Hall's Keyboard Key-Lineup Battle Game
Copyright © 2023 John Edward Hall
Today is Saturday 18th February 2023.
Time is 17:24 CT.

XJ Corps.

Description.

Player starts with three keys of thier choosing with unique attacks to them; in player versus computer or opponent, D6 to D100 dice is rolled; the resultant number grants the player the dice roll number as many times to use the amount of collected key-attacks in their own chosen order. For example, if the die roll is "6", and player has three attacks of 'a b c' a combination of key-lineup is 'b a b b b c'; these attacks are used against the opponent at the same time the opponent uses his attacks in a specific order; attacks are superior or inferior to the opponent's and each player attacks at the same time; This is similar to INUYASHA Demon Tournament (that internet flash game I played in early 2000s); A key is collected from the opponent once he is beaten; Keys can be traded or lost.

Additional content applies. This is not finished.

-John.

John Hall's Keyboard Phantom-Animal Battle

John Hall's Keyboard Phantom-Animal Battle
Copyright © 2023 John Edward Hall
Today is Saturday 18th February 2023.
Time is 17:05 CT.

XJ Corps.

Description.

Each letterof the keyboard is an ANIMAL-IDOL, or a fantastical animal with an element.

Gameplay.

Computer versus player, computer chooses an animal corresponding to the 26 to 36 letter-numbers on the computer keyboard; A random time alotment is set for the winning keypress that must be pressed within 3 seconds; If the animal wins the face-off within the three seconds, it is put into a que for a random time alotment, eg. 15 seconds; after the time alotment is up, the animal is replayed; this can happen up to three times; A final-cut happens when the last time an animal is played it wins, resulting in the opponent getting a point; The player with the most points at the end of the game gets a 'prize item'; pprize items can be used to upgrade key-animals.

Key-animals.

Key animals can have properties or elemental advantages to them; for instance, if the key is "g" and g corresponds to a 'DRAGONT' with Flammable element and attack 5, the player can press, "h" for a 'FIRE-HARE' that is attack 10 and that is superior to flammable types. These key-animals should be lined up before play, however can be chosen from a random draw.

Super Case Letters.

Upper case letters are the hieightened 'form' of the key-animal. These can be accessed with enough 'power-battery' (name can be changed later) resulting in super power for the next however many turns it takes.

This is like Rock-Paper-Scissors, mixed with CHESS, and possibly duck-duck-goose.

Game Board.

I want to use lines.

-John.

John Hall's "Torture Device"

John Hall's "Torture Device"
Copyright © 2023 John Edward Hall
Today is Saturday 18th February 2023.
Time is 10:38 CT.

XJ Corps.

Description.

This is some type of game-show or something. Participants OBVIOUSLY must get compensated for torture or whatever I meant. Big money is granted in form of $5000 WALMART, Amazon, PayPal, Google Play, gift-cards..

-John.

John Hall's Echo: The Reign of Hitler Never Ends

John Hall's Echo: The Reign of Hitler Never Ends
Copyright © 2023 John Edward Hall
Today is Saturday 18th February 2023.
Time is 10:31 CT.

XJ Corps.

Description.
Echo is a play on the word "Halo". This is also a military game, however I think mine is better than the other one.

The reign of a potentate spans more than one dimension or reallm of living; For a very powerful war-lord, his effect goes into the thousands of near-equal scenaries that can be invaded and experienced with REAL PEOPLE in them; these people can or can not be targets or subjects of rescue. This game is about completing 1000 scenarios of Hitler's Reign; player can be militant group, completing miliatry 'runs' using a 'time-loop': if the militant is blown up or injured the mission is reversed to original time-start;

There is more to this later.

-John.

John Hall's "Instantaneous"

John Hall's "Instantaneous"
Copyright © 2023 John Edward Hall
Today is Saturday 18th February 2023.
Time is 10:22 CT.

XJ Corps.

Description.

Instantaneous: the player enters the scene; player goes back in time with objective to fulfill 'report'; Reports start out easy, then get difficult or are bassed on other objectives as game progresses. Example: John wants a birthday cake in his freezer -------> INSTANTANEOUS! he is transfered to a vision lucid 'cater', that is an expericence that is seemingly real enough to have consequence of real action, so if it had happened based on cause and effect, the past can be completed after the present wish: therefore, in order to get the birthday cake into his freezer INSTANTANEOUSLY (a split second), John goes to 'cater vision' (past), and manipualtes the 'strings' using alternate aliases, human and non-human, to get the cake there; After returning to the scene, memory is 'fissioned': "It was all a blurry memory" ---  John opens the freezer and the cake is in there. Player goes to next objective. Game uses cool blurr vision while completing a report, or whatever I want to call it.

-John.

John Hall's Floating On Water Sphere City

John Hall's Floatting On Water Sphere City
Copyright © 2023 John Edward Hall
Today is Saturday 18th February 2023.
Time is 10:11 CT.

XJ Corps.

Description.

Sphere is used as inspiration for architecture of float-on-water real-estate or even as large as a CITY. The city sphere is level somehow with gyroscopic, wieght, density, or other technology. Sphere city should include an engine to allow it to move around, however the engine is like a Circular Ring engine that goes around the circumfrence of the sphere, acting as a "RING-FIN".

There is a possibility for the CENTER of the sphere city to be the command post.

More details will be added later.

-John.

Friday, February 17, 2023

John Hall's MIX THIS GAME - Episode 2: "Prophet RUN"

John Hall's MIX THIS GAME - Episode 2: "Prophet RUN"
Copyright © 2023 John Edward Hall
Today is Friday 17th February 2023.
Time is 19:39 CT.

XJ Corps.

Description.

Welcome back to MIX THIS GAME, created by John Hall (me). Today we are mixing two games into one entirely new game. Let's go!

Game 1, ---> Baseball.
Game 2, ---> Cross Country.

How.

1. Objective: Hit the ball once it is pitched, get to home base to collect points. Have highest score after 18 rounds.

2. Objective: Collect points based on leaderboard or cross country runner place. For example, the top ten runner spots can clinch the meet.

MIX TIME! New GAME: "Prophet Run"
"Each team has a lineup of prophets or characters with powers: these powers are to summon or contorl the elements or heavens for a specific amount of time.

Step one: the prophet calling ---> the prophet cvg character uses his stats to summon based on his character/prophet type. For instance, if the prophet type is 'SOLAR', the the prophet uses one of his solar-calling moves to summon the sun; This is like animated with a large sun moving across the sky at the rate of  maybe a random spec based on the stat of the propbhet caller (like a baseball hit); Similarly the prophet can MISS a call;

When a summon has been made, there are what is called ARCHETYPE IMAGE of the team the player is usinng, these can be picked out beforehand with different ARCHETYPE categories; the archetype is like all of the baseball positions, however they can be INCARNATED only by the PROHPET and the rest of the TEAM: so listen, this is like if PROPHET CALLER is a SUN SIGN, then ALL THE ARCHETYPES incarnate with the SUN SIGN DOMINATING and the PRohet Caller imbued in the body of the usual prophet that hold it; every time a new prophet steps up to the plate, the new prophet incarnates into the other field players.

The RUN.

While to say the SOLAR PROPHET CALL HAPPENS, there is ASSET TIME, this is when all prophets can use thier abilities, with the incarnate head prophet, to 'RUN' or get to the farthest metaphysical distance possible, or farthest distance depending; once the solar instance has been completed or stopped (in case of a prophet using a power) the DISTANCE of the  prohpets is logged.

FLAGS/End game.

Like baseball, getting to a base or FLAG that is like a CHEKCPOINT guarantees going back to the FLAG; 3 to 10 flags completed guarantees 1 point. Players compete with eachother attempting to get prophets across 'DISTANCE' (figurative or literal or metaphorical or technical, etc.); The most points collected COMBINED WITH THE SPOTS OF THE PROPHETS FROMEACH TEAM wins the game. Like Cross country, as many as 10 teams can play against eachother. This game is more fantastic than a regular human sports contest.

POINT CALCULATION.

A Prophet who has 10 points and gets first place is 10 x 10 that is 100 units, while a prophet who has 4 points and gets first place is 4 x 10 that is 40 points. Here is an example for 2 players with four positions in a 'race' or PROPHT RUN:

position 1: A Prophet has 6 points.
position 2: A Porphet has 4 points.
position 3: B Prophet has 8 points.
position 4: B Prophet has 8 points.

So you can see, even though top two positions are won by A Prophet Team
leading to 96 points, B Prophet Team has 120 points using this example calualtion method. Althoughthe ACTUAL method should disperse the numberof players along a CURVE (4 positions leades to 1.0 | 0.75 | 0.5 | 0.25.."

-John.

John Hall's MIX THIS GAME - Episode 1: ABLE-DETECTIVE

John Hall's MIX THIS GAME - Episode 1: ABLE DETECTIVE
Copyright © 2023 John Edward Hall
Today is Friday 17th February 2023.
Time is 18:52 CT.

XJ Corps.

Description.

Today we are mixing two different games to complete an entireyle new game from both of thier premises!

The games are as follows:

Kick the Can -- Like Hocky, but not..
Simulator Conversation Maker -- Like The Sims, however not..

SO! Now we will mix the games to create a new one! IT is...

How.

1. Objective: go to meeting are and collect information. Store information in a digital log to makes connections; based on connections items to complete the game are collected.

2. Objective: Crush a soda-can into a puck like shape. Kick it into the goal.

Now, mesh the two!

3. New Game: "ABLE DETECTIVE"
"A Detective has a secret apartment where he keeps a collection of weapons, newspapers, and information he ciphoned from the large city nearby. He is up for hire: one day he gets a call, a new assignment! Go to 'ground Q' (curiousity site) to collect evidence; however to do this, in order to get the real info, the detecive has to battle a shadowy suspect in the nearby area with... a new device: THE ABLE-CAN. The able-can is like a crushed alluminum soda-can however it has cool properties. yeah. It sort of looks like a metalic reel holder from hollywood and it can expand upward into the shape of a pop-can to allow things to be put inside of it, then tehcnologically possibly shrink back down to a puck like shape; 

The Detective can use the able can to create zones or as a weapon, e.g. 'freeze zones'; or the able-can can do other things that are fantastical; The detective causes the can power to begin after KICKING IT in the direction he wants or is required; Using combinations of able-cans helps beat the shadowy suspect; Once the suspect has been beaten by contest, HE MUST reveal inofrmaiton into the mystery case. 

The detective then must go back to his secret apartment somewhere, even if it cannot be found on the map, and log the information that he collected; BEWARE! there are 'snipers': individuals who ambush the detectivebefore he gets back to his apartment to steal the information that was collected in a special carying case or recording device...

Once the ACTUACL BAD-GUY suspect is found, game goes into BOSS MODE (traditional), where the boss if beaten give the detecive 'SUPER-CLUE-POWER' like super speed, advanced intelligence, mind-reading, super sight, night vision, etc.

Beating all the BOSSES opens up the game to ONLINE PLAY, where all users can post their own mysteries and hire custom ABLES, and can compete across the internet or network.

ABLE-CAN NEtwork.

Able-cans are globally dynamic, they change based on who in the game is using it overall; for instance, if Detective Bgudd is using the Red, white and blue able-can, and if it is not a very high percentage of succesful power hits or whatever I meant, then the player detective will start using it with a less advantage. The player can use able-cans with most advantage based on  higher successful global statistics.

Noir 3D Film Effect.

Allows player to go back to original sites and looka ta them in any perspective allowable. For instance, from 20 feet away, 5 feet away, 5 feet above ground, 15 feet below ground, etc. in any dircetion.

ABLE DETECTIVE SIDE KICK.

This part is not discussed.

Super power of KICK!

This super power is especially advantageous: it give the detective a boost in any stat or porperty he wants for a limited time ( like CAFFEINE).

-John.

John Hall's Pulling A String Pulls Strings

John Hall's Pulling A String Pulls Strings
Copyright © 2023 John Edward Hall
Today is Friday 17th February 2023.
Time is 19:05 CT.

XJ Corps.

Description.

This is the world where you have to pull on a string to cause something to happen! For example, vehicles do not have steering wheels; instead they have pull strings. To move, one must pull a string; to talk, one must pull a string; to collect, one must pull a string; pulling strings pulls strings; there are strings attached.

-John.

John Hall's The Secret World of Homeless People

John Hall's The Secret World of Homeless People
Copyright © 2023 John Edward Hall
Today is Friday 17th February 2023.
Time is 18:33 CT.

XJ Corps.

Description.

Trashcontainers are entrences to underground; Tunnel networks can only transport homeless people around the city; Homeless people have supernatural powers and talk to eachother vie invisible hp network; Homeless people can travel back and forth between continents with homeless people netowork.

I don't remember all of it.

-John.

Thursday, February 16, 2023

John Hall's Trifox

John Hall's Trifox
Copyright © 2023 John Edward Hall
Today is Thursday 16th February 2023.
Time is 23:20 CT.

XJ Corps.

Description.

Sonic, Lux, Force, and The Dark. These are the three things and the one in the center that make the TRIFOX.

Sonic is sound and speed.
Lux is light and tempurature.
Force is animation and intelligence.
The Dark is the center and origin of the Trifox and also is the end and regeneration of the three outside things.

-John. 

John Hall's Audio-Creature Kingdom

John Hall's Audio-Creature Kingdom
Copyright © 2023 John Edward Hall
Today is Thursday 15th February 2023.
Time is 22:55 CT.

XJ Corps.

Description.

An audio-creature (or 'audio-being')is the term I invented for invisible beings that are alive through their sound, ring, sonic, or in other words audio and heard right, or whatever I meant; This is  interesting because these audio-creatures do not have visible bodies, or not, however they can be heard when they move and stuff; for instance, a person can hear a random audio -creature, like if it was going through the air, such like a bird, it might have a call or something. In this case it could definitely be heard flying through space: its location can be pinpointed, or not, depending on the rights of the creature. I did not want to say audio-animal because it is not really based on animals, that have DNA, or robots that have a really heavy and probably metallic base, however this audio-creature is something a little different concerning its 'biological' or equivalent makeup, so to say. Another interesting thing that I enjoy about this audio-creature, is that it has possibly a form - who knows what could happen: however the form can only show itself when we wish to play it, it can exist autonomically or independent of user wish or command, OR other things can apply (what happens if I record an audio-creature and play the recording in a different space? Is it the same audio-creature. I'll categorize that later). Even an audio-creature can have combinations of themselves coexisting with eahcother, like an orchestra (one audio-creature can be a combination of multiple sounds in one space); Also, this gives opportunity for other types of sound, including telepathic; An audio creature has many possibilities in my future-mind; I am excited to see what comes of this.

There should be more on this later.

-John.

John Hall's MegaloBaby

John Hall's MegaloBaby
Copyright © 2023 John Edward Hall
Today is Thursday 16th February 2023.
Time is 18:00 CT.

XJ Corps.

Description.

Megalobaby is the center of everything!

Baby: "I am the Center, of everything!"

What is center? For one, it is mathematical.

-John.

John Hall's Flat Tire Hot Sauce

John Hall's Flat Tire Hot Sauce
Copyright © 2023 John Edward Hall
Today is Thursday 16th February 2023.
Time is 17:57 CT.

XJ Corps.

Description.

"Put this hot sauce onto a rubber inflatable tire and watch .   .   .   . it will flatten..!!"

-John.

John Hall's "US is Five."

John Hall's "US is Five."
Copyright © 2023 John Edward Hall
Today is Thursday 16th February 2023.
Time is 17:54 CT.

XJ Corps.

Description.

'If a god head is Not named.. how can we summon its power?'

-John.

John Hall's Sphere Chess Wooden Board

John Hall's Sphere Chess Wooden Board
Copyright © 2023 John Edward Hall
Today is Thursday 16th February 2023.
Time is 17:49 CT.

XJ Corps.

Description.

Spherical wooden 'globe' board for chess playing. Wooden chess pieces are magnetic and stick to the metal inside of the spherical globe. Chess sphere can levitate and rotate above a floating plane.

-John.

Wednesday, February 15, 2023

John Hall's Windmill Diary

John Hall's Windmill Diary
Copyright © 2023 John Edward Hall
Today is Wednesday 15th February 2023.
Time is 23:37 CT.

XJ Corps.

Chapter H. - The diary of Annie.
Chapter I. - The top floor of the Windmill.
Chapter J. - The Kingdom of the Wind.
Chapter K. - The ladder to the Sky.
Chapter L. - The Sky Door.
Chapter M. - The land of Night and windmills on fire.
Chapter N. - There are other Windmills; The Windmill Network.
Chapter O. - The forest outside of the River.
Chapter H Ocatve 2. - The book of Rain.
Chapter I Octave 2. - The Cemetery of Fog.
Chapter J Octave 2. - Floating through Branches.
Chapter K Ocatve 2. - Return to the Windmill.
Chapter L Ocatve 2. - Chorus of the Sky, Chorus of the Wind.
Chapter M Ocatve 2. - Fantastical Torque!
Chapter N Ocatve 2. - The Princess of Tempest. 
Chapter O Octave 2. - Greatness Awaits.

-John.

John Hall's "Synapse of the Chorus"

John Hall's "Synapse of the Chorus"
Copyright © 2023 John Edward Hall
Today is Wednesday 15th February 2023.
Time is 23:09 CT.

XJ Corps.

Description.

"Birds are beings of the air."

One table has levitation properties acting as game board; pieces are FLOCKS, groups of BIRD with respective properties, and float above the one table, possibly through magnetism; holographic flocks are animated and have 'power-moves' to contest the opponents FLOCK pieces: the animations are set above the piece in real time. Within the FLOCK and the ONE TABLE is the SYNAPSE allowing for movement into designated game sectors; movement is contrived based on SONICS of the FLOCKS intermingling or interaction combined. Power is metered or correlated with "GENIUS" property of BIRD or FLOCK.

-John.

John Hall's Fargon Sheer

John Hall's Fargon Sheer
Copyright © 2023 John Edward Hall
Today is Wednesday 15th February 2023.
Time is 23:00 CT.

XJ Corps.

Description.

Baby is far away... the shepard of the herd can still feel his effects about the valley. This concept is especially translated into the game. Travel to shops and towns within the map of Fargon to herd 'cloud-sheep'; this is easy. Objectives:

|. Keep sheep inside pen.
|. Excercise sheep with excercise "videos" (special).
|. Guard the sheep with wolf-dogs.
|. Guard the wolf-dogs with Daemon-Fairies.
|. Elicit wolf-dogs from foreign dimension.
|. Unique game mechanics not explained.

The shepard can upgrade his reality with items that can be collected on hunting missions, those require the wolf-dog to stay;

-John.

John Hall's Pirate Tool

John Hall's Pirate Tool
Copyright © 2023 John Edward Hall
Today is Wednesday 15th February 2023.
Time is 22:45 CT.

XJ Corps.

Description.

Jo Fira Heiht is a space pirate with a really cool Pirate Ship that I designed myself. Now, he is really not a baby (baby); he can take whatever he wants from babies (baby), which is like maybe.... gay.

Tool: "Captain! There's gay over the horizon!"

Heiht: "Yes! Yes! That's what I call gay!"
...
Tool is a sexy side kick or something and she is something. She helps Heiht with the ship duties or whatever I meant.

Booty (baby).

Booty is all about GAY, a substance and element and stone or mineral that is harvested and really valuable on Planet Earth. ..

Problem.

"If they can create GAY from nothing, how is this possible to compete!"

"It is not about competing; it is about cheating the cheater..."

Suffice, GAY IS FOUND THROUGH UNNATURAL MEANS, OR IN OTHER WORDS, IT IS PHYSICAL AND TAKES ON FORMS MORE COMPLEX OR ULTRA-DERIVED THAN A SINGLE SHAPE.

Special: Kill and Raise.

The enemies of Heiht and Tool, acting as babes who are really upset with modern weapons, they can be killed off, however they can be revived or raised in several ways and added to the pirate ship Soul Population. The population has a special attribute to it, traveling with the ship or being the ship itself. The population has a personality, in the entirety or through any member.

-John.

John Hall's "GoodBye"

John Hall's "GoodBye"
Copyright © 2023 John Edward Hall
Today is Wednesday 15th February 2023.
Time is 21:26 CT.

XJ Corps.

Description.

My "GoodBye" (John Hall) removes unwanted POTION (INTOXICANT) from my TIME (body).

There will be more details later.

-John Hall.

Tuesday, February 14, 2023

John Hall's "BZ Hive Combat" - First Post

John Hall's "BZ Hive Combat" - First Post
Copyright © 2023 John Edward Hall
Today is Tuesday 14th February 2023.
Time is 18:24 CT.

XJ Corps.

Description.

Units stay in very large tower with much 'girth', keeping a population of 5000 inside, like a beehive; BZ towers are spaced wide apart as if home base or aircraft carrier; units disperse across long distance missions to compete with opponent BZ Colonies using flying vehicles like flying motorcycles or larger carrier for more cargo or units; in air combat only acceptable with limited exception (later); combat rules will be added later; units return to base completely in air or through air; BZ tower initial shape is very large rectangle cube reaching up to around 5 miles high by 3 mi wide by 3 mile long.

First Post.

A first Post could be a fuel plant or other special locative resource planted during mission.

..

-John.

John Hall's '3D Liquid Container Looking Glass'

John Hall's '3D Liquid Container Looking Glass'
Copyright © 2023 John Edward Hall
Today is Tuseday 14th February 2023.
Time is 15:40 CT.

XJ Corps.

Description.

JH3DLG, uses 'small particles' called "tint" that are robotic, similar to MY INVENTION illustrated at HARVARD. This was based off of some crap that I threw together because I am a genius:




Instead of a TABLE, JH3DLG uses a VACOULE OR TANK OR CONTAINER OF LIQUID where the sides of the tank can be completely opaque (you can see through them); these swimmers, or robots that act like DRONE TECHNOLOGY in water, I call 'TINTS' do practically the same thing as my earlier invention: synchronizing with eachother using a main or remote control system THAT IS SENT THROUGH THE ELECTRIC CURRENT IN THE LIQUIDOUS SOLUTION, robots, or "tints" thereby can move spacial-mathematically using the AMBIENT-ENERGY CODE within;

The mind of each robot responds based on uploaded and preconcieved programming inherent in the natural behavior of each robot while also taking 'sugesstion' from the 3D shape equation pushed through the electrified liquid, acting as an invisible mind or subliminal 'colony daemon'.

This obviously allows for unique three dimensional shapes inside of the liquid container, and this can be achieved differently every time the program is executed.

Remember these TINTS (robot particles) are in a liquid setup, water or water-like, inside of a container; The "tints" are so called because they can change color.

Another way to bring this invention is to use CARD-like robots, they have a rectangular shape, so this can be like a building setup, and also they may be able to change color on the face of the 'card'. Additionally, this is important because they will have the possibility to have Genus-Programming, or different programming based on CATEGORY OR UNIQUE 3D SHAPE.

Original Text (author) -------->> here :

Sunday, June 22, 2014

Inventions: 3D Projection by Algorithm via Placement of Particles in a System

XJ
06.22.2014
14:56 EST

Just to let you know, this is a short description of what could be elaborated. Originally, an idea sent to the United States Military (4-8 years ago).

In other news, other things needed to be expounded.
1.) New Google Glasses Idea.
2.) Mass Citizen Freedom of a Prisoner Idea.

Inventions: 3D Projection by Algorithm via Placement of Particles in a System

This is a system to make possible the ability to project a 3D object from a virtual reality to a real physical setting using particles, a.k.a. the 'grains of sand', and the algorithm of the shape to be projected into real space. In this system there are initially two (2) types of particles that can also be represented by other factions or subtypes within the category that may have different alterations in shape (number of sides, size, etc.).

The two initial types of particles are as follows:
 (1.) HEXA-HEDRON or "BALL" That 3D object in the shape resembling a "BALL", initially a hexa-hedron, or 'hex-sphere', has 24 sides to it and is as small as a grain of sand.
(2.) DIAMOND or "JACK" That 3D object in the shape of a diamond resembling a "JACK", initially has 8 sides to it and is as small as a grain of sand.

figure 1. Two types of 3D particle shapes (objects).

.. [object missing]

FUNCTIONS: These particles function within an entire system of possibly 1000s of others (similar to a sandbox with sand or an ant colony). They are mini-mother boards waiting for an electric current to be run through them, thereby giving them artificial intelligence (A.I.) and also the ability to have limited robotic motion to move freely around other particles within the system. The movement is based on a preset algorithm or function that determines how far each particle should move. Consequently, each particle works together like a system of particles to lodge themselves into a position that fulfills the requirement made by the algorithm to make a certain 3D shape in real space. The electric current holds two functions: it simultaneously sends the algorithm for the shape to be construed or built and also makes possible the ability for each particle to utilize their magnetism to robotically move around each other (see figure 2).

 figure 2. Particles robotically moving to the correct positions via magnetism and applied electric current.
NO FIGURE 2 PRESENT AT THIS TIME.

Each particle has a chip on it, a mother board, to allow them to act as independent particles within the system, but also as a system as a whole. Ultimately, once again, the electric current is run through the system, thereby passing the data to each particle to form a physical 3D structure that holds while the particles are magnetized, which may or may not be limited to while the electric current is run through them.

(tbc...)
 -XJ"
..

-John.

John Hall's STUPID ORGASM Sex Card Game

John Hall's STUPID ORGASM Sex Card Game
Copyright © 2023 John Edward Hall
Today is 14th February 2023.
Time is 14:58 CT.

XJ Corps.

Description.

What ails Young Man? He wished to mix with feminine his like; set up the symetrical with my CARD GAME OF DATE MINGLE... and STUPID!

Something, How.

Players use cards with stats on them, similar to basketball cards, that have characters on them that can be based off of REAL LEGENDARY or POPULAR things; these characters have SATISTICS matching their ROMANCE or SEX-LOVE PROFILE including the power to induce orgasm. The cards pass a'spin the bottle-like' object back and forth between each 'playable card character' until GOAL or 'MATCH' has been met, inducing "STUPID ORGASM".

Something, Play.

The entire of the electronic verion of this, yes, it should use HEARTS or other icon of love (or sex). I was thinking a STUPID HEART WITH A LIGHTNING BOLT GOING THROUGH IT.

The elctronic card will be created and used and I think it could be innovative considering the circuit is quite thin inside of the card itself; Setting cards ontop of flat surface, or in other words "playing them", activates a 'stimulus' in the 'orgasm device of the other player' .. this is kind of STUPID.

Something, Story.

'Legend has it that a "LOVAh" wanted her perfect mate. She was a very wealthy, "LOVAh".. So, she paid for and enlisted the greatest minds of the UNIVERSE, or something STUPID, to find her perfect match. To do this, the assembly setup a VERY GRAND REAL ILLUSION so real that it would KILL OFF MOST OF THE POPULATION OF THE REALITY CREATED FROM ITS PREMISE; even the people paid to act, some of them perished and went to another place.. or something.

A campaign this contrived and controlled, with millions of participants, should not have failed its purpose, RIGHT..?' (STUPID)

More details changed, later.

-John.

John Hall's "The X Jr. Show": Episode Unknown

John Hall's "The X Jr. Show": Episode Uknown
Copyright © 2023 John Edward Hall
Today is Tuesday 14th February 2023.
Time is 14:49 CT.

XJ Corps.

Data:

"What would it be like to live in the ideal world? Perhaps I am prince ALLTIME, ultimate reigner and glory of ... blue beings that dance really cool and silly and stuff. ...

I descend the staircase upon the enter of the realm of ... blue people who dance and await my arrival PERFECTUS! They, the audience... blue people (again) - a myriad of programmable spirit stuff or whatever I mean, well they are cool and they listen to whatever I tell them.

Woa! I have a crown and a cape.. and .............................


YEAH!"

Hmm.

-John.

John Hall's 'DEMOTION' Notes

John Hall's 'DEMOTION' Notes
Copyright © 2023 John Edward Hall
Today is Tuesday 14th February 2023.
Time is 14:40 CT.

XJ Corps.

Description.

According to what I was educated, 'emotion' is a learned behavior. The most natural form of behavior is without regard to elements of praise; What video game can convert without emotion (praise)? This is called "DEMOTION".

Student/Teacher: "Maybe.. .    .     .  emotion was created by a .. demon...... for the purpose of .... enslavement?"

Sense/Master: "A Lord knoweth wacky ways of controlling subjects; even enemies are swayed by powerful illusion. So, maybe HE should not copulate much with a thief.."

-John.

John Hall's Ideacide

John Hall's Ideacide
Copyright © 2023 John Edward Hall
Today is Tuesday 14th February 2023.
Time is 14:34 CT.

XJ Corps.

Description.

A land war is a war of land and its leader and resource against another entity similar; In this case "Ideacide" is the waging of war using ideas of the inventor as weapons against the inventor and using them literally as physical and material property that can be manipulated.

.. ( ? ).

-John.

John Hall's Sex Shrine Video Game

John Hall's Sex Shrine Video Game
Copyright © 2023 John Edward Hall
Today is Tuesday 14th February 2023.
Time is 14:03 CT.

XJ Corps.

Description.

"I was inspired by ant colonies and wanted to make a video game that was innovative; I used SEX, or orgasms through sex, as an add-on becuase apparently this is what is big in another reality, it is basically world peace, that orgasm right there.. I actually usually do not include Porn in any of my video games, however I used this because I literally had to create at least one Pornogrraphic game, or sexually explicit game.."

Realities can have an imaginable way to function without chaos with the censor of chaos; The ant-colony is an ideal way of living, in another reality to emulate this, the ants are functional according to program..

[more later]

..[continued]..
Player uses a DRONE charafcter; drone character collects phallic symbol as an 'attachement'; attachement can upgrade, level-up, or evolve and has supernatural power to give female sex colony orgasm. Female sex colony has rights or abilities and can work in usnison similar to an ant colony (all worker ants are female); DRONES number much less than worker sex colony; there can be like 41 drones per 2023 sex worker (I can call these 'Mary-s" or maybe "Eve-s" or "Iris-es" or maybe "Wolven" or maybe ... etc.) colony population; A sex queen who has supernatural power and limitless power to create 'mind sex colonate', it is in her mind the ideal worker, can mate with a DRONE; DRONES can be sent on missions to 'fuck the enemy into submission' or hunt for female "stimulus for colony"..

QUEEN AUNT SX.

"SX" term for Ultimate Sex Character, is a title that can be granted to an accompished worker. The worker can sync minds with the QUEEN of the workers; the queen is essentially an oracle and can even determine the outcome of the future or past of the sex colony; Queen has psychic SX powers and can contorl the ENTIRE COLONY by will at ONE TIME THROUGHOUT TIME.

Battle / Sex Battle.

The DRONE uses customized female sex workers from the colony on missions as a team to 'battle fuck" the opponent sex workers, similar to a normal RPG battle setup with a TEAM LEADER and SUBORDINATES; "Moves" or "Abilities" are based on "FUCK WAR" or whatever I meant, and I can do what I want so fuck your dick if you don't like my game idea.

Sex Shrines.

Sex Shrines are built from material collected and stored into the COLONY, that can be a pyramid shape or within a FLOATING COLONY; like the pyramid under-ground veriosn, the floating colony can have VERY MANY TUNNELS and this can include a system of traveling through them; 

Once the Shrine is complete, detailed with the correct components, THE SHRINE ENLISTS the protection or power of the SEX SPIRIT that it evokes through it. So, this is like another porperty of the game. It is a goal to create the entire list of Sex Shrines to complete thte game and all of its scenarios.

Sex Shrines grant UTLIMATE ORGASM that will make the entire colony SUPER INTELLIGENT for a time; this is advantageous - the population of SX workers can increase quickly, making the colony better than the opponent.

Problems with this game idea.

This is not your game, it is mine. I warned uninterested party not to read it. I warned I do not want legal advice spoken out-loud. Also, any party that attempts to rip this off might as well be my sworn enemy. If this is an indicator of something 'grave', too bad.

I wish to add more innovative stuff later.

-John.

Monday, February 13, 2023

John Hall's Transformer Christmas Presents Duel - Jackbriks! - Rotating 24 Sided Wrapped Gift Battle or Duel Game

John Hall's Transformer Christmas Presents Duel - Jackbriks! - Rotating 24 Sided Wrapped Gift Battle or Duel Game
Copyright © 2023 John Edward Hall
Today is Monday 13th February 2023.
Time is 17:18 CT.

XJ Corps.

Description.

"Jackbricks!" is based off of a random idea I had to create something from 'babies in bags'. I decided to change the bags to Christmas Presents, then added a twist, or rotation to the presents; these are called Jackbricks, and have at least 6 sides with 4 'bricks' per side that can twist to randomly open or reveal the inside 'present' or 'jack' via OPACITY or CLEAR-SIDES.

Each Jack (or battle object) has at least 5 properties, but these are main:

1. Random deviance - what number will most likely be randomly determined through force.

2. Twist number - how many twists the Jackbrick will need to unlock OPACITY or make the present wrapping clear on all sides.

3. Twist Power - this number is the maximum number of twists a jackbrick can have in a turn.

4. CLEAR Percentage - this number is the maximum percentage of jackbrick that will be revealed on first use in a battle.

5. Power - the power or points that can be used against the competitor jackbrick (present).

Jackbricks are like Christmas Presents in that they ARE WRAPPED with some 'holographic light paper' equivalent; the wrapping can have special properties to it.

Jacks inside the present cubes can change based on gameplay. There will be more about this later.

Example Transforming Christmas Present Battle.

A jackbrick with Power of 3 and Max twist value of 2 can get as much as 18 power level with limit of 6 rolls and 3 power level with 2 rolls.

A jackbrick with power of 10 and Max twist value of 4 can get as much as 60 power level with limit of 6 rolls and 10 power level with 4 rolls.

Granted, a jackbrick can be revealed on the first roll, based on random deviance, or whatever I meant. Once a jackbrick (present) is unwrapped/revealed the points it accumulated during unwrapping, that is players taking turns or simultaeneously battling in real time at the same time, are added to the opponent's points and the total is divided by two: IF THE NUMBER RESULT IS GREATER THAN THE JACKBRICK HEART FULCRUM (name pending) then the other JAckbrick is knocked out and the player takes a Jackbrick of choice under the CHRISTMAS TREE equivalent I put into the game as a way to collect jackbricks in-game.

Heart Fulcrum can be different for differen levels of Jackbrick: for instance, there can be a fulcrum with a deviance of plus or minus 5, or there can be TWO Fulcrums randomly chosen, like 4 and 17, OR there can be a fulcrum that is only advantageous to element type, etc.

Cuber Controller.

Optional cube controller is ONE Controller to control every Jackbrick holographicly sided cube figurine; jackbrick controller can also have ability to 'move' presents/jackbricks, or other controls I allow in the future.

Santa Time.

Santa is the arbiter during the game and he is sort of crazy and jolly... who knowd which player will win. Santa Time can occur sporadically however usually occurs after the half mark of the presnt unwrapping.. This can be changed later to include a past-present-future setup.

This is not finished.

-John.

John Hall's Defense Against Psychiatry or Modern Sorcery

John Hall's Defense Against Psychiatry or Modern Sorcery
Copyright © 2023 John Edward Hall
Today is Monday 13th February 2023.
Time is 13:33 CT.

XJ Corps.

Description.

"The first rule of war is resource. If your enemy is a buzzing fly, take away the shit it eats inside of your domain."

The correct term for Psychiatry is Forced Intoxication; we see that nearly all cases of psychiatric theft or persuation are through force, that is violence; the intoxicant is a mask, image, stigma, icon of violence or the power of hand; whatever they put their hand on is what they have power over, however if psychiatry, the people who make it (or support it), if they cannot put hands on their enemy, then it is nearly impossible to overcome him.

Solution.

The intoxicant must not be used again or ever; so put it in another dimension or something or create a technology that will only allow the original script to recieve the knowledge of "intoxicant"; all those else involved can not possibly know because it is not in thier 'corrected mind-frame': 'this poses problems'.

Solution B: Switching robotic bodies.

Solution C: Death and Rebirth (of enemy or of body).

Solution D: Evil destoys Evil, Good creates Good; Good cannot affect Evil, Evil cannot affect Good.

Solution E: Mirror Intoxicant Technology.... "The intoxicant is used directly into the person using it for himself. If the person uses it for himself, then the thief recieves the consequence of theft."

Solution F: Destroy resources like Intoxicant/Psychiatric Property.

Solution G: Electrical Demon.

Solution H: Super Powers or Super Weapons or Immunity/Government Immunity for John.

-John.

John Hall's Map RPG2

John Hall's Map RPG2
Copyright © 2023 John Edward Hall
Today is Monday 13th February 2023.
Time is 13:25 CT.

XJ Corps.

Description.

A MAP is a HARDRIVE like CASE that has elements within the hard casing; like a computer, elements can be added into it; elements can be substituted or switched to different LANDS, these are ports within the MAP; the MAP looks like a computer desktop unit; the arrangement of map elements changes player experience within the game or reality;

RPG2, What is.

One of the unique and influential  instances of RPG is 'creatively' inverted bringing anomaly second RPG type, RPG2; anomaly is must and I don't think you can compete.

-John.

John Hall's Never-Video-Game

John Hall's Never-Video-Game
Copyright © 2023 John Edward Hall
Today is Monday 13th February 2023.
Time is 13:15 CT.

XJ Corps.

Description.

Never-Video-Game is the video game that will never be created; based on opinion or probability, the never-video-game created or promoted would by any means possible destroy the entirety of video games indefinitely, including hypothetical scenarios going through 'time' or other realms of influence.

Second Premise.

Never-Video-Game is the alternative to non-existent video game, in case of premis one or other reality; in this case, the never-video-game is not a video game, however it can be as influential as the video game.

-John.

John Hall's Supernatural-Cook

John Hall's Supernatural-Cook
Copyright © 2023 John Edward Hall
Today is Monday 13th February 2023.
Time is 12:35 CT.

XJ Corps.

Description.

Supernatural Cook got his power from being killed in the kitchen... ( ! ) As a son of Cook Pro, the Pro of Cooks, supernatural cook gets access to Pro Cooks Supernatural Powers; this includes the pro  weapons used in Cook Wars, the wars that were started after Pro created "Real-food", that is food that is alive; unfortuneatly REAL FOOD as the product or children of Pro are stupid as heck and attempted war against Pro; Now Pro Junior will use his fathers expertise, at least, to create  Real Food, food weapons (cook weapons), and to feed the BEST of Cooks!

Real Food: Enemies and Friends.

Real Food was an invention of PRO, the Pro of Cooks; Pro's son was like maybe 4 years old at the time. Little did Pro know that Real Food, a frankensteinian undertone, would have the will to go against him .. in the kitchen..

Food Platters or Food Types.

Good Real Food in battle against enemy real food can align itself like a sports team in the field: Usually it is a circular 'platter' shape, that is ovualr or circular; this is shown in the game through CG. The alignment can affect the strategy depending on what I put later.

1. Appetizers.
2. Main Entree.
3. 3 Course Meal.
4. 4 Course Meal.
5. Desert.
6. Soup or Salads.
7. Drinks.
8. Time Food - Breakfast, Lunch, Dinner, Birthday.

Cook Weapons.

Supernatural cook can use Cook weapons that are collectible and found through the game; weapons can have at least three categories of Supernatural Cook Power Quality including:

|. Wood.
|. Plastic.
|. Metal or Stainless Steal.
|. Silver.
|. Gold.
|. Pixel (hologram rainbow).
|. Invisible.

KITCHENS and Supernatural Cook Familiar.

A good supernaural cook can have a familiar in one of the KITCHENs:

|. Basement Kitchen: underground kitchen can have a MONSTER KITCHEN PET in the kitchen that is only found 'underground'. Basement Kitchen is usually for a supernatural cook to get himself out of KITCHEN-LIMBO because player failed a game goal during play.

|. Ground Level Kitchen: includes farm or land animals or something. This level is normal.

|. Higher Level Kitchen: going up the pyramid, these include up to 13 levels of KITCHEN. Aids can be combined powers using some type of unique combination technique I created later.

|. Top Kitchen: Familiar Kitchen Aid reaches its 'SALTIEST' Level, getting the most salt or FLAVOR POWER; the kitchen aid then becomes a SUPER KITCHEN AID with most granted powers;

Categories of recipe ingredients (collectible items).

|. Pixel - found in natural colored items/objects like flowers or syntehtic created FLAVOR or whatever -  B,G,R,O,Y,P,Br,Gy,W,Bk,Mirror,Invisible,Omni;

|. Kai, Wey, and Qlone.

Kai - LIFE ingredient adds DEMONIC LIFE to the food to make it REAL FOOD.
Wey - MASS, weight, and like a vector, it has a direction or place property to it. This makes it good for valuabel collecting.
Qlone - A copy of the best form of an ingredietn; Makes anyone that eats it more like the thing that it was formed from.

|. SALT and FLAVOR - these ingredients  can be used for augment during battle.

Best Cooks Underground Basement Market.

For meat and wierd types of ingredients or real food that no one would want to use except to fuck thier enemy in the ass or whatever I meant..........

The most Evil Cook and Most Good Cook Showdown.

Good food armies are made from good cooks: good creates good. Bad food aremies are made from bad cooks: bad destroys bad. Good cannot affect good, and good cannot affect bad; Strategy implies that at least some good and some bad be used to defeat a mixed good/bad food 'horage'. There is more on this later.

This is not the entire game.

-John.

Sunday, February 12, 2023

John Hall's INVISIBLE WALL FAIRY

John Hall's INVISIBLE WALL FAIRY
Copyright © 2023 John Edward Hall
Today is Sunday 12th February 2023.
Time is 13:13 CT.

XJ Corps.

Description.

John puts an 'EYE' onto a 'FAIRY' (moving object). The 'fairy' is controlled via remote control sending feedback to user seeing image of 'eye sight'; on a CG Screen, invisible CONTENT appears only to the fairy and NOT to the user of the fairy: this means that even if the FAIRY and the USER Controller are in the same space, ONLY the FAIRY can relay INVISIBLE CONTENT.

Uses.

1. Invisible Maze building and content.
2. Scavenger Hunting in invisible space for REAL.
3. Some type of regular collecting game with invisible content.

-John.

John Hall's Super Long Distance Goal with Super Die Game

John Hall's Super Long Distance Goal with Super Die Game
Copyright © 2023 John Edward Hall
Today is Sunday 12th February 2023.
Time is 12:41 CT.

XJ Corps.

How to play.

(At least) three teams are fashioned after 3 colors: red, blue, green. Each team has a lineup of 10 players. The first player has chance to SKIP an object of choice, or SUPER DIE, across a platform or as many platforms as possible, attempting to land the DIE into a BOUNDING BOX; the fate of the next outcome is determined through the DIE FACE apparent after halt and land; If the player under shoots the SUPER DIE, it is a foul and player skipping die gets one more chance; 4 fouls from a player knocks him out; If the DIE is overshot, the next team takes thier turn with thier player to collect 'pics' (points); Players are KNOCKED-OUT after completing 4 fouls, this means that they cannot compete for the rest of the series in the PLATFORM.

PLATFORM.

A SUPER DIE PLATFORM is a bunch of platforms levitating in space and any angle the creator determines to set the difficulty of the platform. These can change and can be chosesn with unique propertie.

ENVIRONMENT/DISCOVERY/EXPLORATION/WAR.

Environment: Long Distance Spacial 3 Dimensional enviroment that can be zoomed as if in a vaccum.

Discovery: DIE have abilities to ROVER around vaccum of environment like intelligent satalittes or ROBOT METEORS.

EXPLORATION: DIE that are non-violent are sent to a 'PLATFORM', the platform does not have to be intentional, or run to collect artifacts or game pieces.

War: War Die are explicitly for battling platforms where the die are set as 'occupant pawns' and the platform needs to be taken over.

End Game.

The last PROFILE PLAYERS from the LAST TWON TEAMS, meaning there are only TWO players left, take turns SKIPPING a SUPER-DIE and can attempt move through any previously placed DIE that is in translation through environment space vaccum or is situated as occupant on any platform. Once the last player commits 4 'Overshots', "overshot" is a general term that can be changed later, game proceeds to check pics. 

INSULATE END SERIES.

At this point all super die become 'INSULATED', they sort of vanish and become part of the platform behavior as if the PLATFORM ISTSELF ACTS IN FAVOR OF THE DIE that inhabited IT. Platform favor disects which team had most occupant die on it, and acts according to its 'function or program'; The next Series is played; at the end of final Series, platforms elect a WINNER based on percentage of TEAM DIE DEMOGRPAHIC; the election is the right of the PLATFORM as if the platform is a person in the body of electors. 

Platforms can be Collected.

Platforms, like die, can be collected and have unique properties that can not be changed outside of play.

Long distance Goals.

Goals are set in list of GOALS; Goals are like side-games or peripheral function allowing player to increase advantage or ability to win against other teams. This is done by completing the GOAL, or long distance SKIP of a DIE into the platform area of designation.

-John.

John Hall's Four by Four "4x4"

John Hall's Four by Four "4x4"
Copyright © 2023 John Edward Hall
Today is Sunday 12th February 2023.
Time is 12:13 CT.

XJ Corps.

Description.

My four by four uses 16 characters, similar to an alphabet, however I can use this 'artwork' for whatever I want.

As a representation of sound or audible letters, here are the ways to pronounce each 'character; in 4x4:

Row 1, column 1 - "Ae" as in EYE.
Row 1, column 2 - "EE" as in FEET.
Row 1, column 3 - "Ou" as in OWN or "Ah" as in BOUGHT.
Row 1, column 4 - "UwWu" that is forwards sounds like a "U" as in UTOPIA and backwards sounds like a "W" as in WIND.
..
Row 2, column 1 - "Bee" that is the american letters combined of B+P+V.
Row 2, column 2 - "Door" as in DELTA.
Row 2, column 3 - "Fear" as in FORTE.
Row 2, column 4 - "Goat" as in GOAT.
..
Row 3, column 1 - "Ku" as in KELLY.
Row 3, column 2 - "Csar" that is the american letters combined of J+Z+SH and sounds like "ZSH".
Row 3, column 3 - "Mo" as in MOUNTAIN.
Row 3, column 4 - "Nu" as in NEO.
..
Row 4, column 1 - "Ru" as in RITE.
Row 4, column 2 - "Tu" as in TIME.
Row 4, column 3 - "High" as in HIGH.
Row 4, column 4 - "Ya" as in YELLOW.

Instance: The word, 'Yoses' uses the symbols for FIRE and ICE combined, those are Row 3, column 2 plus Row 4, column 4.

-John.

John Hall's Lamp of Ornaments

John Hall's Lamp of Ornaments
Copyright © 2023 John Edward Hall
Today is Sunday 12th February 2023.
Time is 11:30 CT.

XJ Corps.

Description.

'Theft is depth."

'Discipline, a smack in the face, a ruler on the ass, if a small theft is countered, the entirety of its reign, the thief is doomed.'

Using a 5 hour loop, once again (previous notes), player has lamp as main artifact; lamp collects 'ornaments' around its core and can include SHADES, a filter, that can permeate game environment; One of five lamps can be chosen at the beginning; after 5 hours, the player's score is tallied and the game starts over allowing choice of continue to beat previous score or choice of different lamp, providing any new artifacts collected as a prize for previous play.

Defense System.

Like similar games, LAMP OF ORNAMENTS uses battle or DUEL system, however this can change later because the type of game is becoming outdated; the duel for LAMP is ideal because I just wanted to write this down and try it out in case I wanted to enjoy the game.

Player collects artifacts after defeating bosses: in a way of expressing it, the boss is always 'shaped like a foot'.

Weapons for LAMP.

The lamp acts as a HOLLOW, with artifacts encircling its core similar to a 3D air-built computer operating system. Player can collect weapons within the lamp, however weapons are figurine toys that psiphon the IM POWER (energy) from the lamp: this is the success rate of the lamp and history that provides the DUEL with a basis for winning.

DUEL consists of a plane setup where payer duels the BOSS from afar while the lamp and its attached weapons attack the BOSS within range; End duel or WIN depends on the WEAPON Toys attached to the lamp and the Im Power of the lamp: if either is depleted, the Toys are exhausted or broke, or LAMP is without power, game ends.

Properties for LAMP.

Additional properties of the LAMP apply:

1. AIM - the ability for player to train using his own aim in a preset equation, that is set by the player and acted out before-hand.
2. Laten-speed - a statistic of how quickly the LAMP reacts based on all ornaments reaction times combined.
3. BRITE - the range of IM Power across space.
4. Other..

ORNAMENTS.

An ORNAMENT is the term for artifacts that can raise the IM Power of Player lamp if they are attached to the LAMP 'air-core'.. Ornaments can be used for weapons, augment items, and defense items taking the form of animated figurines; Again, these act as toys that can be commanded or controlled dynamically and feed from the lamp.

BOSS HITS, DUEL or BATTLE gamelay.

The Lamp Speed is calculated; if speed is sovereign to BOSS, Player is set choice of ORNAMENT of 
play; the ornament, like a card game, completes its function based on its description and stats; the ornament, if it is a weapon 'figurine', can attack the boss: the BOSS gains a HIT; once the BOSS HIT count has been reached for the boss, this is an integer number between 1 and 100, the duel ends.

DUEL Gamplay, CIRCLE of LAMP.

Battles against what is BOSS are on circular stage similar to a game I created and the 'viking' game found on Google Play... Like a planetary rotation system, objects in the 3D or 2D view of the duel continue to rotate around the player, players, or player versus CREATOR MECHANIC choice of place; As an ultimate possibility, the BOSS and Player LAMP and its ORNAMENTs can go into any space or intersection on the board.

Note: The term "BOSS" will be changed.

This is not finished.

-John. 

Saturday, February 11, 2023

John Hall's Baby's Analogy and Theory

John Hall's Baby's Analogy and Theory
Copyright © 2023 John Edward Hall
Today is Saturday 11th February 2023.
Time is 20:29 CT.

XJ Corps.

Part 1 - "Baby": Brief Description.

Baby rules are non-sensical however present the illusion of importance or function; This is not surprising, babies are dependent on a 'parent', or provider of function, however they themselves are dysfunctional independent of instruction or 'forced survival'; In this case, survival of a baby is the stuff that does not kill it, or IT does not kill itself; "Toys", those are granted from a 'parent' can drastically enhance a baby's intelligence, however the function of a baby, as stated without parental guidance, the baby is inherently dysfunctional and the opposite of 'god-like'; In the essence of the baby without "TOYS" ("tools"), there is selfishness and susceptibility to forces outside of its control; for instance, if a THIEF were to instruct the baby extraneous to the parent's house-code, the baby WILL without doubt succumb to foreign force, and this is not even persuasion at this level; however with "TOYS" that can enhance the intelligence of the baby, dysfunction is not lost: the toy does NOT take away natural 'evil' of the baby or its desire to "control every person around it to become itself"; A baby is a design of something like a animalistic dictator, or even something that can not have a soul (a moral compass); It begs the question of the fallacy of natural-order or that the baby is a humorously dark and gross idea intelligently designed as a whim of the creator; 

Even babies react to the extent of the threat of thier domain; SURVIVAL is the quelling of the threat, or any party seeking to retract "TOYS" or 'affection' (Fred): within the babys SUPER-AUTOMATED REACTION SYSTEM, as it is programmed, it will incarnate JEALOUSSY, it will react expidientyl with the resource it has, either as a dim unit through its own right or "arms", CRYING, or with enhanced power to the next level or BABY 'WARFARE', using the toy as a weapon.. As stated, it is observed that babies attempt with vein or selfish intuition to replicate themselves into others or at least conquer others into being itself: THE BABY IS FAT (or what we call "baby-fat"), the baby wants everyone to be fat, without parental guidance it will attempt to convert EVERYONE AROUND IT, as long as it has the power and 'land' to convert, without discipline, IT WILL ATTEMPT TO CONVERT THROUGH ANY MEANS POSSIBLE. Dissidents of 'depostist-like' baby power will especially be the attraction of the baby itself; this remains, and it is not a very stupid consequence nor a difficult one to face, as a baby is easy to distract and circumvent; If the baby is successful at converting, there will be babies and THEY WILL ALL HAVE THE SAME 'BABY-MIND'.. The question remains, how is anyone pursuaded into being as like-minded as a baby (babies)..?

Part 2 - Baby Competition: Enter, The DOG (Pet Not).

The Dog, as a competetor and threat to baby-self-replication without 'parental block', is NOT the baby; it is practically everything the baby is not: is has libido, sexual desire to copulate with its female owner, is the male head parent's best friend, adn does have a higher intelligence than the baby, and even acts unselfishly and can act independent of the heads of the household: a baby cannot do these things however WITHOUT A THOUGH recognizes, this is "STATIC WALL", that an obstacle seeming abstract is a physical block for the SURVIVAL of the baby; The baby wages war against the Dog. The baby is super-jealous and of course, it will not under any circumstance give way to the faltering of its plan for total convert; this however is not possible, as the DOG is really a different being, even as it was concieved.

Part 3 - Baby gets DICK, baby is GAY.

The baby is highly susceptible to force; If the baby gets the force of dick, it is gay. Like before, if the baby is gay, it will attempt to make everyone around it gay also. It is refutable that the only thing that can possibly be "gay" is baby.

Part 4 - A baby does not teach itself: a baby only copies.

A baby is not a teacher, and it is NOT a student. It acts as machine, it has no soul; It cannot geniuinely be aware of its animation, nor does it choose anything without being programmed to or behave outside of design; A baby can copy whatever it sees although this does not mean it understands its behavior, however it is easy to see, a babies behavior as a mimicker is only motivated through its dependent nature and EXTREME JEALOUSY. This is something cool, at least a baby has a posistive trait to mimmick anything that is thrown in front of it, 'robotically', and in what it does mimick it becomes with 'parental guidance'. A baby is a soldier for the force of the parent, in this way, whatever the baby 'outputs' or 'produces' through behavior is the result of the parent or resource that was SOVEREING to it. What is forced, or imprint, onto a baby, is what the baby uses for its incarnate and inherent selfish desire; this can be like an inner 'demon', and the baby is an unaware piece of a game (baby), a pawn of the parent.

Part X -  Additional Types of Babies: Outliers or hypotheticals.

1. Nominal Baby.
2. The Parent Baby: the baby is the parent.

.   .   .

This is the end of my theory, baby (baby).

-John.

 The bunny rabbit was so amazing that he needed a hole in the wall in order to get to the cemetery so what it had to do was it was so omnisc...